Slow

Slow

Debuff
Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.
  • Slow sits on the Bygone Effigy from the start of that elite fight and never leaves.
  • Every card you play during your turn adds 1 to a hidden counter, and each point makes the Effigy take 10% more damage from Attacks.
  • The bonus is one multiplier, 1 plus 0.1 per card, so an Attack played after four other cards lands at 140% of normal.
  • The counter resets to 0 when the enemy turn begins.
Kind
SlowDebuff
Stacks
Yes
Applied by
1 enemy

Where it comes from

Enemies that apply Slow

Notes

The icon shows the counter times 10, while the stack count itself stays at 1. Only attack damage that scales with powers is boosted, so Thorns and orb hits gain nothing. Skills, Powers and 0-cost cards all count, which makes cheap filler before a big Attack worth real damage. In multiplayer, every player's cards feed the same counter.

Rules and timing

It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.

Changes by version

  1. 30 Jul 2026Bug fixPlaytest
    Fixed Slow debuff power description not displaying its active multiplier in the hovertip
  2. 30 Oct 2025InterfaceInternal playtest
    Removed Slow Mode from Settings
  3. 17 Apr 2025Bug fixInternal playtest
    Enemies that start combat with debuffs (ex. Slow) no longer shake when the room starts
All 5 patch notes2 older
  1. 12 Dec 2024ChangeInternal playtest
    Is now categorized as a Debuff
  2. 9 Aug 2024ChangeInternal playtest
    No longer loses Slow

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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