Playtest notes 30 Oct 2025

Internal playtest75 entries24 bug fixes16 balance changes13 interface changes10 art updates5 content additions5 wording fixes2 performance fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Hey playtesters, we're back this week with two brand new extra whimsical events for you to check out--we're really interested to hear your feedback on them! We've also got some new VFX and art additions, UI/UX changes, and balance updates. Important note: Steam Cloud saves are now enabled! This is an initial implementation, so please test it out and keep an eye out for any save file issues.

Items in this note

Content

Ancients

Events

  • Added the following new events
  • The Merchant???
  • Crystal Sphere
  • Deprecated Orb Glutton event

Balance

General

  • Nerfed Ascension 8: no longer affects potions

Enemies

  • Nerfed Queen combat:
  • Torchhead Amalgam no longer has the Protector power
  • Torchhead Amalgam HP decreased from 213(231) -> 199(211)
  • Added new move for Queen's enraged state: Execution - "Deal 35 damage. Next move is Enrage."
  • Cards afflicted with Bound can no longer be autoplayed (via Sly or other means) after another Bound card has been played that turn
  • Buffed Infested Guardian: Guard move changed -> Enlarging Strike - "Deal 6(7) damage. Gain 1 Strength."
  • Buffed Knowledge Demon:
  • Have A Taste move damage increased from 7(8)x2 -> 8(9)x2
  • Now also hits for 11(13) on the turn it buffs and heals
  • Slap moved damage from 13(15) -> 17(19)
  • Gluttony bane reworked -> "At the start of your turn, Exhaust the top 3 cards of your Draw Pile."
  • Inevitability bane reworked -> "Whenever you play a card, lose 1 HP."
  • Waste Away bane reworked -> "Gain 1 less Energy a turn."
  • Nerfed Sludge Spinner: HP decreased from 41(43)-45(47) -> 39(41)-42(44)
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Events

  • Changed War Historian Repy event: Chest reward is now 2 random potions and 2 random relics

Art

User interface & experience

  • Added Steam Cloud save functionality
  • Removed Slow Mode from Settings
  • Added transparent background to Ascension picker
  • Continue panel in main menu now has chamfered corners
  • Updated sort order of elements in Reward screens to be gold -> potion -> card -> relic -> special
  • Peek button is much more obvious when it's blocking play
  • Left clicking cards in bundle view screen now brings up card inspection screen
  • Pael's Flesh relic now shows the current turn count so you can tell how long until it starts triggering
  • Room history now has entries for Max HP gained/lost
  • Stolen gold in Gremlin Merc combat is no longer included in Run History if you stole the gold back
  • You can now deselect emojis in the feedback screen
  • Added controller navigation to the Achievements screen
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Multiplayer

  • Lowered the time before a client disconnects when there is no host response

Writing

  • Doom's hovertip now properly reflects that it triggers at the end of the entire enemy turn, rather than the specific Doomed enemy
  • Updated text for the following events:
  • Wellspring
  • War Historian Repy
  • Welcome to Wongo's

Bug fixes

General

  • Big Game Hunter Ascension no longer grants Rare card rewards in all combats
  • Card dragging is now canceled if you open the Pause menu
  • Card Library searchbar now filters by upgraded cards when the View Upgrade toggle is on
  • Cards that Retain your hand this turn (Convergence, etc.) now work properly when auto-played by Mayhem card
  • Fixed image artifacting in backgrounds
  • Decreased text overflow limit for run history card entries
  • Fixed controller navigation for scrolling between run histories
  • Fixed controller navigation not focusing on relic when opening treasure chest
  • In-game Relic Collection no longer breaks after you play a card
  • Long dates are no longer cut off in the Daily screen
  • Deck no longer shows zero cards after picking cards for Sealed Deck modifier
  • Sealed Deck/Draft modifiers still add Ascender's Bane to deck
  • Windows taskbar should no longer show up when in fullscreen
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Silent

  • Precise Cut card no longer visually appears to deal negative damage when you have 7 or more cards in your hand

Regent

  • Polish card is no longer triggered by auto-played cards

Potions & Relics

Enemies

  • Fixed the Doormaker combat so that the Doormaker now attacks before the Door
  • Fixed the Obscuras missing animation when it applies strength

Events

Multiplayer

  • Fixed Multiplayer run histories not highlighting the correct map node where a card was required
  • Fixed softlock when dying to cards in the play pile
  • You no longer softlock if a player disconnects while transitioning to another room

Performance

  • Applied VRAM Compression to a handful of VFX assets (they should be texture packed later anyways)
  • Decreased the event background asset size from 4k to 1440p
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