Playtest notes 23 Oct 2025

Internal playtest79 entries56 balance changes15 bug fixes2 content additions2 art updates2 performance fixes1 interface change1 wording fix

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch is a smaller one, bringing in some balance changes and reworks (we're looking at you Doormaker). Also, the reign of The Trial trolling is over. We're in the midst of a secret internal jam, but those fruits cannot be harvested yet. Stay tuned for next week's spooky patch!

Items in this note

Content

Potions & Relics

Enemies

Balance

Silent

  • Nerfed Abrasive card: Energy cost increased from 2 -> 3
  • Changed Hand Trick card: give Sly to a Skill -> Attack
  • Nerfed Reflex card: Energy cost increased from 2 -> 3
  • Changed Master Planner card:
  • Energy cost decreased from 3(3) -> 2(1)
  • Upgrade no longer gains Sly
  • Changed Speedster card:
  • Damage increased from 1(2) -> 2(3)
  • No longer Sly

Defect

  • Nerfed Boost Away card: Block decreased from 8(11) -> 7(10)
  • Buffed Helix Drill card: damage increased from 6(8) -> 7(9)

Necrobinder

  • Buffed Carve Ghost card:
  • Place Soul into Discard Pile -> Draw Pile
  • Upgraded damage increased by 1
  • Changed Severance card:
  • Damage deceased from 15(20) -> 13(16)
  • Now also adds a Soul to your Hand again
Keep reading324 more words

Regent

Colorless Cards

Potions & Relics

Enemies

  • Changed Chompers:
  • Decreased HP, damage, and Status amount
  • Artifact increased from 1 -> 2
  • Changed Doormaker combat:
  • Door's Enforce damage decreased from 15 -> 10
  • Door's Enforce no longer gives additional Artifact
  • Changed Door move order
  • Door no longer stuns when the door is opened.
  • Doormaker's Doorslam move changed from 10(11)x3 -> 15(15)x2
  • Doormaker's now also attacks for 20(22) on the turn he flees behind the Door
  • Door's Knock power now ticks town on hit instead of once per Attack
  • Buffed Entomancer: Spear damage increased from 11(13) -> 13(15)
  • Buffed Exoskeletons: HP increased from 21(23)-27(28) -> 23(24)-28(29)
  • Changed Fabricator: reworked moveset
  • Changed Fuzzy Wurm Crawler: reworked moveset
  • Changed Bygone Effigy: reworked moveset
  • Nerfed Globe Head: Thunderstrike damage decreased from 7(8) x3 -> 6(7)x3
  • Buffed Haunted Ship:
  • Status given changed from Daze -> Wound
  • Stomp damage increased from 3(4)x3 -> 4(5)x3
  • Changed Knights:
  • Now an Elite combat
  • All HP increased by 10 now that they are an Elite combat
  • Removed weak Act 3 Knights encounter
  • Changed Lagavulin Matriarch: Soul Siphon debuff increased to -2 to each stat
  • Changed Mad Crab: Zoom attack damage increased from 14(16) -> 16(17)
  • Buffed Mechaknight: HP increased from 250(270) -> 300(314)
  • Buffed Phantasmal Gardeners: Strength gain increased from 2(3) -> 3(4)
  • Changed Slimed Berserker:
  • HP decreased from 333(339) -> 266(273)
  • No longer has Unstable power
  • Nerfed Slumbering Beetle: now loses all Plating when he wakes up

Ancients

Events

Art

  • Implemented Heavy Blunt VFX
  • Added portrait art for Enthralled card

User interface & experience

  • Add confirmation popup when refusing to be a Decider in The Trial event

Writing

  • Added context and interim event page for Defiance option in The Trial event

Bug fixes

General

  • Players can no longer transform statuses into knowledge demon statuses
  • Deadly Events ascension correctly resets odds after leaving an unknown Elite combat
  • Exiting the options menu after taking rewards no longer shows an empty rewards screen
  • Hitting left on your controller in map now correctly recenters map on available nodes
  • Murderous Daily modifier now properly gives Strength to enemies spawned mid-combat

Defect

  • Fixed punctuation on Recycle card

Necrobinder

Colorless Cards

  • Fixed potential Rolling Boulder softlock when you have multiple Rolling Boulders active

Potions & Relics

  • Dybbuk Cube relic now properly doubles temporary Strength/Dexterity/Focus loss instead of quadrupling it
  • Fixed an issue where, if you had Pen Nib relic and your 10th attack autoplayed another attack, both attacks' damage would be doubled
  • Philosopher's Stone relic now properly gives Strength to enemies spawned mid-combat.

Enemies

Keep reading25 more words

Ancients

Multiplayer

  • Multiplayer players are shown in a save/load after a combat win

Performance

  • Excluded multiplayer cards from singleplayer run asset loading
  • Improved memory performance by ~20%
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam