
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boost Away+
Skill
0
Gain 9 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Version

Boost Away
Skill
0
Gain 7 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boost Away+
Skill
0
Gain 10 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boost Away
Skill
0
Gain 8 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boost Away+
Skill
0
Gain 11 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost Away
DefectSkillCommon
You are viewing an old version of this card
Free 6 Block (9 upgraded), then a Dazed goes into your Discard Pile. Dazed is Ethereal and Unplayable: it takes up a draw later this combat and exhausts at the end of the turn you draw it. Dexterity adds to the Block. Nothing about the card is conditional.
When to take Boost Away
A cheap Defect Block card for Act 1, when 0-cost Block matters and one stray Dazed rarely hurts. It becomes a real pick once your deck rewards Status cards.
Cards that synergize with Boost Away

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels a random Orb when the Dazed is created.Whenever you create a Status, Channel 1 random Orb.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack deals 5 to all enemies for the same reason.Whenever you create a Status, deal 5 damage to ALL enemies.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 the first time you draw a Status each turn.The first time you draw a Status each turn, draw 2 cards.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts your Statuses for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns Statuses in Hand into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket PunchRocket Punch puts Status cards to use, and Boost Away creates themDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Boost Away is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Boost Away is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Boost Away is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Boost Away is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Boost Away gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Boost Away gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Boost Away gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Boost Away
Power CellPower CellPower Cell looks for 0 Energy cards, and Boost Away is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Boost Away is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Boost Away is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Boost Away is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Boost Away is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Boost Away is freeEvery 4 cards you play, draw 1 card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Boost Away gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Boost Away gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Boost Away gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Boost Away gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Added portrait art
- Block decreased from 7 to 6 (upgraded 10 to 9)
- Block decreased from 8 to 7 (upgraded 11 to 10)
All 6 patch notes3 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










