
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

All for One+
Attack
2
Deal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One
DefectAttackRare
It hits for 10 damage, 14 when upgraded, then moves every card in your discard pile that currently costs 0 Energy into your hand. That includes cards reduced to 0 for the combat, such as Momentum Strike after its discount, but not X-cost cards, Statuses or Curses. The retrieval happens after the damage.
When to take All for One
Draft it once your deck holds four or more 0-cost cards, since 2 Energy for 10 damage is poor alone. It shines with Beam Cell, Claw or Adaptive Strike copies, so upgrade it last.
Cards that synergize with All for One

Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.
Adaptive StrikeAdaptive Strike leaves free copies to recover.Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellBeam Cell and Claw are the cheap attacks that make the refill worth it.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawBeam Cell and Claw are the cheap attacks that make the refill worth it.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLFTL draws when you have played few cards.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral keeps one of them bouncing back.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockOverclock and TURBO are free skills it returns too.Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOOverclock and TURBO are free skills it returns too.Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away costs 0 Energy, which is what All for One looks forGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBoot Sequence costs 0 Energy, which is what All for One looks forInnate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill costs 0 Energy, which is what All for One looks forChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.
Go for the EyesGo for the Eyes costs 0 Energy, which is what All for One looks forDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill costs 0 Energy, which is what All for One looks forDeal 3 damage for each previously spent this turn.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix costs 0 Energy, which is what All for One looks forGain 2 Focus this turn.
Exhaust.
Exhaust.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded costs 0 Energy, which is what All for One looks forGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot costs 0 Energy, which is what All for One looks forShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical costs 0 Energy, which is what All for One looks forGain 4.
Exhaust.
Exhaust.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil costs 0 Energy, which is what All for One looks forDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, which is what All for One looks forAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, which is what All for One looks forDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame costs 0 Energy, which is what All for One looks forGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Byrd Swoop
Attack
0
Deal 14 damage.
Byrd SwoopByrd Swoop costs 0 Energy, which is what All for One looks forDeal 14 damage.

Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.
ClashClash costs 0 Energy, which is what All for One looks forCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles costs 0 Energy, which is what All for One looks forEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance costs 0 Energy, which is what All for One looks forInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Relics that synergize with All for One
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and All for One is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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