
Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Adaptive Strike+
Attack
2
Deal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.
Version

Adaptive Strike
Attack
2
Deal 17 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Adaptive Strike+
Attack
2
Deal 21 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Adaptive Strike
Attack
2
Deal 17 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Adaptive Strike+
Attack
2
Deal 21 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.
Adaptive Strike
DefectAttackRare
You are viewing an old version of this card
It hits once for 18 damage, 23 upgraded, then drops a copy of itself into your discard pile with its cost set to 0 for the combat. The copy is a full card, so when you play it later it makes another free copy. After the first play every reshuffle hands you a growing pile of free 18-damage attacks. It is tagged as a Strike.
When to take Adaptive Strike
Best in long and boss fights, where its free copies keep coming back. In Act 1 it is just a fair 2-cost hit with upside, so upgrade it early if it is your main damage.
Cards that synergize with Adaptive Strike

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One pulls every free copy from the discard pile straight into your hand.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns a 0-cost copy to your hand the first time you play it each turn.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot shuffles the copies back in early.Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
HologramHologram fetches one from the discard pile when you need it.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
Relics that synergize with Adaptive Strike
Strike DummyStrike DummyStrike Dummy adds 3 to the original and to every copy.Cards containing “Strike” deal 3 additional damage.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Adaptive Strike is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added portrait art
- Damage increased from 17 to 18 (upgraded 21 to 23)
- Adaptive Strike card now says "Add a 0 (energy symbol) copy..." instead of "Add a 0 cost copy..."
All 6 patch notes3 older
- Rarity changed from Uncommon to Rare
- Added beta art
- Added new Adaptive Strike card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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