
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.

Hologram+
Skill
1
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Put a card from your Discard Pile into your Hand.
Hologram
DefectSkillCommon
You gain 3 Block, then choose any card in your Discard Pile and put it into your Hand; nothing is filtered, so a 0-cost card you played this turn is fair game. The base card exhausts. Upgrading raises the Block to 5 and removes Exhaust, turning it into repeatable recursion for 1 Energy.
When to take Hologram
It earns a slot when the deck has one card you want every turn, like Multi-Cast or a Momentum Strike already at 0 cost. Upgrade it first, since removing the Exhaust is the whole card.
Cards that synergize with Hologram

Momentum Strike
Attack
1
Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .
Momentum StrikeMomentum Strike comes back at 0 cost.Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawClaw keeps growing each time you replay it.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.
Adaptive StrikeAdaptive Strike leaves a 0-cost copy in the discard to fetch.Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast is the best target on a big Evoke turn.Evoke your rightmost Orb X times.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Hologram gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Hologram gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Hologram gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Hologram
Burning SticksBurning SticksBurning Sticks hands back a copy the first time it exhausts.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Hologram Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Hologram Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Hologram gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Hologram gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Hologram gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Hologram gains itThe first time you gain Block from a card each combat, double the amount gained.

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