Hologram

DefectSkillCommon
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

You gain 3 Block, then choose any card in your Discard Pile and put it into your Hand; nothing is filtered, so a 0-cost card you played this turn is fair game. The base card exhausts. Upgrading raises the Block to 5 and removes Exhaust, turning it into repeatable recursion for 1 Energy.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Hologram

It earns a slot when the deck has one card you want every turn, like Multi-Cast or a Momentum Strike already at 0 cost. Upgrade it first, since removing the Exhaust is the whole card.

Cards that synergize with Hologram

Momentum Strike
Attack
1
Deal 10 damage.
Reduce this card's cost to 0 .
Momentum Strike comes back at 0 cost.Deal 10 damage.
Reduce this card's cost to 0 .
Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Claw keeps growing each time you replay it.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adaptive Strike leaves a 0-cost copy in the discard to fetch.Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast is the best target on a big Evoke turn.Evoke your rightmost Orb X times.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Hologram gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Hologram gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Hologram gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Hologram

Burning Sticks
Burning Sticks hands back a copy the first time it exhausts.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Hologram Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Hologram Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying Shield
Parrying Shield makes Block count for more, and Hologram gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Hologram gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Hologram gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Hologram gains itThe first time you gain Block from a card each combat, double the amount gained.
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