Signal Boost

DefectSkillRare
The next Power you play is played an additional time.
Exhaust.

Raises the play count of the next Power you play by 1, then loses a stack.

  • Two copies: mean your next two Powers each play twice, not one Power three times.
  • Scope: only watches Powers you play yourself, and it exhausts.
  • Doubled: examples include 2 Focus from Defragment, 4 slots from Capacitor, two Echo Form stacks.
  • Upgrade: makes it cost 0.
Character
Type
Skill
Rarity
Rare
Cost
10 Energy
Target
Yourself

When to take Signal Boost

A Rare that wants a Power-heavy deck with one Power worth doubling, like Defragment or Echo Form. Skip it when your Powers are one-off utility.

Cards that synergize with Signal Boost

Defragment
Power
1
Gain 1 Focus.
Defragment doubled is 2 Focus for 1 Energy.Gain 1 Focus.
Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
Echo Form doubled plays the first two cards of each turn twice.Ethereal.
The first card you play each turn is played an extra time.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition doubled is 8 Focus, with 2 lost per turn.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor doubled is 4 slots.Gain 2 Orb Slots.
Subroutine
Power
1
Whenever you play a Power, gain .
Subroutine and Storm pay out for the Power play either way.Whenever you play a Power, gain .
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Subroutine and Storm pay out for the Power play either way.Whenever you play a Power, Channel 1 Lightning.
Buffer
Power
2
Prevent the next time you would lose HP.
Buffer is a Power, and Signal Boost triggers when you play onePrevent the next time you would lose HP.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up is a Power, and Signal Boost triggers when you play oneLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow is a Power, and Signal Boost triggers when you play oneChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant is a Power, and Signal Boost triggers when you play oneAt the start of your turn, gain 2 Block for each unique Orb you have.
Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AI is a Power, and Signal Boost triggers when you play oneAt the start of your turn, add a random Power into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral is a Power, and Signal Boost triggers when you play oneThe first time you play a
0 Attack each turn,
return it to your Hand.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm is a Power, and Signal Boost triggers when you play oneAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Iteration is a Power, and Signal Boost triggers when you play oneThe first time you draw a Status each turn, draw 2 cards.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop is a Power, and Signal Boost triggers when you play oneAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Machine Learning is a Power, and Signal Boost triggers when you play oneAt the start of your turn, draw 1 additional card.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack is a Power, and Signal Boost triggers when you play oneWhenever you create a Status, deal 5 damage to ALL enemies.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner is a Power, and Signal Boost triggers when you play oneAt the start of your turn, Channel 1 Glass.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder is a Power, and Signal Boost triggers when you play oneWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure is a Power, and Signal Boost triggers when you play oneWhenever you create a Status, Channel 1 random Orb.
Automation
Power
1
Every 10 cards you draw, gain .
Automation is a Power, and Signal Boost triggers when you play oneEvery 10 cards you draw, gain .
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope is a Power, and Signal Boost triggers when you play oneWhenever you gain Block on your turn, other players gain half that much Block.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity is a Power, and Signal Boost triggers when you play oneWhenever you play an Attack, add a random Attack into your Hand.
Caltrops
Power
1
Whenever you are attacked, deal 3 damage back.
Caltrops is a Power, and Signal Boost triggers when you play oneWhenever you are attacked, deal 3 damage back.

Relics that synergize with Signal Boost

Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Signal Boost Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Signal Boost Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Signal Boost Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 5 Feb 2026ChangeInternal playtest
    When played twice, it now doubles the next two Powers played, rather than increasing the doubling to tripling
  2. 1 Jan 2026ReworkInternal playtest
    Reworked the card
  3. 4 Dec 2025Cost12(1)Internal playtest
    Cost changed from 1 to 2 (1) and no longer loses Exhaust on upgrade
All 4 patch notes1 older
  1. 16 Oct 2025ReworkInternal playtest
    Reworked the card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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