
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.

Signal Boost+
Skill
0
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal Boost
DefectSkillRare
The next Power you play is played an additional time.
Exhaust.
Exhaust.
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Raises the play count of the next Power you play by 1, then loses a stack.
Two copies: mean your next two Powers each play twice, not one Power three times.
Scope: only watches Powers you play yourself, and it exhausts.
Doubled: examples include 2 Focus from Defragment, 4 slots from Capacitor, two Echo Form stacks.
Upgrade: makes it cost 0.
When to take Signal Boost
A Rare that wants a Power-heavy deck with one Power worth doubling, like Defragment or Echo Form. Skip it when your Powers are one-off utility.
Cards that synergize with Signal Boost

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment doubled is 2 Focus for 1 Energy.Gain 1 Focus.

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Echo FormEcho Form doubled plays the first two cards of each turn twice.Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition doubled is 8 Focus, with 2 lost per turn.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor doubled is 4 slots.Gain 2 Orb Slots.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine and Storm pay out for the Power play either way.Whenever you play a Power, gain .

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormSubroutine and Storm pay out for the Power play either way.Whenever you play a Power, Channel 1 Lightning.

Buffer
Power
2
Prevent the next time you would lose HP.
BufferBuffer is a Power, and Signal Boost triggers when you play onePrevent the next time you would lose HP.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up is a Power, and Signal Boost triggers when you play oneLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow is a Power, and Signal Boost triggers when you play oneChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant is a Power, and Signal Boost triggers when you play oneAt the start of your turn, gain 2 Block for each unique Orb you have.

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AICreative AI is a Power, and Signal Boost triggers when you play oneAt the start of your turn, add a random Power into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral is a Power, and Signal Boost triggers when you play oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm is a Power, and Signal Boost triggers when you play oneAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration is a Power, and Signal Boost triggers when you play oneThe first time you draw a Status each turn, draw 2 cards.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop is a Power, and Signal Boost triggers when you play oneAt the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Machine LearningMachine Learning is a Power, and Signal Boost triggers when you play oneAt the start of your turn, draw 1 additional card.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack is a Power, and Signal Boost triggers when you play oneWhenever you create a Status, deal 5 damage to ALL enemies.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner is a Power, and Signal Boost triggers when you play oneAt the start of your turn, Channel 1 Glass.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder is a Power, and Signal Boost triggers when you play oneWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure is a Power, and Signal Boost triggers when you play oneWhenever you create a Status, Channel 1 random Orb.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation is a Power, and Signal Boost triggers when you play oneEvery 10 cards you draw, gain .
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope is a Power, and Signal Boost triggers when you play oneWhenever you gain Block on your turn, other players gain half that much Block.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity is a Power, and Signal Boost triggers when you play oneWhenever you play an Attack, add a random Attack into your Hand.

Caltrops
Power
1
Whenever you are attacked, deal 3 damage back.
CaltropsCaltrops is a Power, and Signal Boost triggers when you play oneWhenever you are attacked, deal 3 damage back.
Relics that synergize with Signal Boost
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Signal Boost Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Signal Boost Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Signal Boost Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- When played twice, it now doubles the next two Powers played, rather than increasing the doubling to tripling
- Reworked the card
- Cost changed from 1 to 2 (1) and no longer loses Exhaust on upgrade
All 4 patch notes1 older
- Reworked the card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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