Hailstorm

DefectPowerUncommon
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

A Power that fires at the end of each of your turns, including the turn you play it. It checks whether at least one Frost orb is in a slot; if so, ALL enemies take 6 damage. The damage is not an Attack and is not raised by Strength. It fires once per turn no matter how many Frost you hold. Upgraded it deals 8.

Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Hailstorm

Take it once you have two or more Frost sources, since one Frost fires unreliably. It turns a defensive Frost build into a cheap AoE clock.

Cards that synergize with Hailstorm

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier parks two Frost at once.Gain 6 Block.
Channel 2 Frost.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap and Coolheaded are cheap Frost that also attack or draw.Deal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Cold Snap and Coolheaded are cheap Frost that also attack or draw.Channel 1 Frost.
Draw 1 card.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels one per enemy.Channel 1 Frost for each enemy.
Exhaust.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance adds three.Deal 19 damage.
Channel 3 Frost.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor keeps a Frost in a slot for good.Gain 2 Orb Slots.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Hailstorm to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Hailstorm to work withChannel X Lightning.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Hailstorm to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Hailstorm to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Hailstorm to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Hailstorm to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Hailstorm to work withChannel 1 random Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Hailstorm to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Hailstorm to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Hailstorm to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Hailstorm to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Hailstorm to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Hailstorm to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Hailstorm to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Hailstorm to work withWhenever you play a Power, Channel 1 Lightning.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure Channels Orbs for Hailstorm to work withWhenever you create a Status, Channel 1 random Orb.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic Channels Orbs for Hailstorm to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Zap
Skill
1
Channel 1 Lightning.
Zap Channels Orbs for Hailstorm to work withChannel 1 Lightning.

Relics that synergize with Hailstorm

Metronome
Metronome Channels Orbs for Hailstorm to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 1 Dark.
Permafrost
Permafrost triggers on Powers played, and Hailstorm is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Hailstorm is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Hailstorm is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Hailstorm is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Added portrait art
  2. 26 Apr 2026ArtBeta branch
    Added portrait art
  3. 29 Jan 2026Requirement Frost channeled21Internal playtest
    Requirement Frost channeled decreased from 2 to 1
All 7 patch notes4 older
  1. 18 Dec 2025Frost orb requirement32Internal playtest
    Frost orb requirement decreased from 3 to 2 and damage nerfed from 12(15) to 6(8
  2. 20 Nov 2025ReworkInternal playtest
    Reworked the card
  3. 25 Sep 2025NerfEvokeInternal playtest
    Changed from "Whenever you Channel Frost" to "Whenever you Evoke Frost"
  4. 21 Aug 2025TextInternal playtest
    Snowfield to Hailstorm
    Bug fixInternal playtest
    Snowfield card (now Hailstorm) no longer ignores Block when dealing damage

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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