
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hailstorm+
Power
1
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Hailstorm
DefectPowerUncommon
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
A Power that fires at the end of each of your turns, including the turn you play it. It checks whether at least one Frost orb is in a slot; if so, ALL enemies take 6 damage. The damage is not an Attack and is not raised by Strength. It fires once per turn no matter how many Frost you hold. Upgraded it deals 8.
When to take Hailstorm
Take it once you have two or more Frost sources, since one Frost fires unreliably. It turns a defensive Frost build into a cheap AoE clock.
Cards that synergize with Hailstorm

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier parks two Frost at once.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap and Coolheaded are cheap Frost that also attack or draw.Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCold Snap and Coolheaded are cheap Frost that also attack or draw.Channel 1 Frost.
Draw 1 card.
Draw 1 card.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels one per enemy.Channel 1 Frost for each enemy.
Exhaust.
Exhaust.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance adds three.Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor keeps a Frost in a slot for good.Gain 2 Orb Slots.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Hailstorm to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Hailstorm to work withChannel X Lightning.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Hailstorm to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Hailstorm to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Hailstorm to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Hailstorm to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Hailstorm to work withChannel 1 random Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Hailstorm to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Hailstorm to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Hailstorm to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Hailstorm to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Hailstorm to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Hailstorm to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Hailstorm to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Hailstorm to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Hailstorm to work withWhenever you create a Status, Channel 1 random Orb.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic Channels Orbs for Hailstorm to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.
ZapZap Channels Orbs for Hailstorm to work withChannel 1 Lightning.
Relics that synergize with Hailstorm
MetronomeMetronomeMetronome Channels Orbs for Hailstorm to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Hailstorm to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Hailstorm is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Hailstorm is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Hailstorm is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Hailstorm is oneWhenever you play a Power, draw 1 card.
Changes by version
- Added portrait art
- Added portrait art
- Requirement Frost channeled decreased from 2 to 1
All 7 patch notes4 older
- Frost orb requirement decreased from 3 to 2 and damage nerfed from 12(15) to 6(8
- Reworked the card
- Changed from "Whenever you Channel Frost" to "Whenever you Evoke Frost"
- Snowfield to HailstormBug fixInternal playtestSnowfield card (now Hailstorm) no longer ignores Block when dealing damage
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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