
Zap
Skill
1
Channel 1 Lightning.

Zap+
Skill
0
Channel 1 Lightning.
Zap
DefectSkillBasic
It Channels 1 Lightning into your first empty slot; if every slot is full, your leftmost Orb Evokes first to make room. Lightning deals 3 damage to a random enemy at the end of your turn and 8 to a random enemy when Evoked, both raised by Focus and by Infused Core. Those bolts are unpowered, so Strength never applies. Upgrading only changes the cost, from 1 to 0.
When to take Zap
A starter you keep for most of Act 1, since the upgrade is cheap and a 0-cost Channel is never a dead draw. Remove it early in Frost or Dark decks.
Cards that synergize with Zap

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment adds Focus to every bolt.Gain 1 Focus.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder pays 6 more damage on each Evoke.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil fires every Lightning at one enemy.Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop triggers the rightmost bolt again each turn.At the start of your turn, trigger the passive ability of your rightmost Orb.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic counts every Zap toward its total.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Zap ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Zap ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Zap ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Zap ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Zap ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Zap ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Zap ChannelsEvoke your rightmost Orb X times.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Zap ChannelsGain 2 Orb Slots.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Zap ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Zap ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Zap ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Zap ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Zap ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Zap ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Zap ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Zap ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Zap ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Zap
Gold-Plated CablesGold-Plated CablesGold-Plated Cables doubles the rightmost passive.Your rightmost Orb triggers its passive an additional time.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Zap ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Zap ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Zap ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Zap ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Zap ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Changes by version
- Updated Zap card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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