Zap

DefectSkillBasic

It Channels 1 Lightning into your first empty slot; if every slot is full, your leftmost Orb Evokes first to make room. Lightning deals 3 damage to a random enemy at the end of your turn and 8 to a random enemy when Evoked, both raised by Focus and by Infused Core. Those bolts are unpowered, so Strength never applies. Upgrading only changes the cost, from 1 to 0.

Character
Type
Skill
Rarity
Basic
Cost
10 Energy
Target
Yourself
Starting deck
1 copy

When to take Zap

A starter you keep for most of Act 1, since the upgrade is cheap and a 0-cost Channel is never a dead draw. Remove it early in Frost or Dark decks.

Cards that synergize with Zap

Defragment
Power
1
Gain 1 Focus.
Defragment adds Focus to every bolt.Gain 1 Focus.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder pays 6 more damage on each Evoke.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil fires every Lightning at one enemy.Deal 3 damage.
Trigger all Lightning against the enemy.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop triggers the rightmost bolt again each turn.At the start of your turn, trigger the passive ability of your rightmost Orb.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic counts every Zap toward its total.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Zap ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Zap ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Zap ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Zap ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Zap ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Zap ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Zap ChannelsEvoke your rightmost Orb X times.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Zap ChannelsGain 2 Orb Slots.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Zap ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Zap ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Zap ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Zap ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Zap ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Zap ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Zap ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Zap ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Zap ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.

Relics that synergize with Zap

Gold-Plated Cables
Gold-Plated Cables doubles the rightmost passive.Your rightmost Orb triggers its passive an additional time.
Emotion Chip
Emotion Chip works with the Orbs Zap ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Zap ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Zap ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Zap ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Zap ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.

Changes by version

  1. 1 Sep 2023ArtInternal playtest
    Updated Zap card art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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