Compile Driver

DefectAttackCommon
Deal 7 damage.
Draw 1 card for each unique Orb you have.

It deals 7 (10 upgraded), then draws one card per distinct Orb type in your queue: two Frost and a Lightning draw 2. The count is taken as the draw resolves, after the attack. Five types exist, so 5 is the ceiling; an empty queue draws nothing.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Compile Driver

A Strike that draws cards when you hold two or more kinds of Orb, such as Cracked Core's Lightning plus a Frost from Coolheaded. Take it in Act 1 for variety decks, not mono builds.

Cards that synergize with Compile Driver

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels three different Orbs at once, so Compile Driver draws 3.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Chaos
Skill
1
Channel 1 random Orb.
Chaos and Trash to Treasure roll random Orbs and keep variety up.Channel 1 random Orb.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Chaos and Trash to Treasure roll random Orbs and keep variety up.Whenever you create a Status, Channel 1 random Orb.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant and Synchronize want the same mixed queue.At the start of your turn, gain 2 Block for each unique Orb you have.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Coolant and Synchronize want the same mixed queue.Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Compile Driver to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Compile Driver to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Compile Driver to work withChannel X Lightning.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Compile Driver to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Compile Driver to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Compile Driver to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Compile Driver to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Compile Driver to work withDeal 7 damage.
Channel 1 Lightning.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Compile Driver to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Compile Driver to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Compile Driver to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Compile Driver to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Compile Driver to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Compile Driver to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Compile Driver to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Compile Driver to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Compile Driver to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Compile Driver to work withWhenever you play a Power, Channel 1 Lightning.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic Channels Orbs for Compile Driver to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.

Relics that synergize with Compile Driver

Symbiotic Virus
Symbiotic Virus adds a Dark at combat start next to Cracked Core's Lightning for a turn-1 draw of 2.At the start of each combat, Channel 1 Dark.
Metronome
Metronome Channels Orbs for Compile Driver to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Compile Driver to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Compile Driver to work withAt the start of each combat, Channel 1 Lightning.
Cloak Clasp
Cloak Clasp wants a full hand, which Compile Driver drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Compile Driver drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 14 Jun 2024Bug fixInternal playtest
    Compile Driver card now correctly deals 7(10) damage
  2. 8 Sep 2023ArtChaosChillInternal playtest
    Added Chaos, Chill, and Compile Driver art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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