
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Glacier+
Skill
2
Gain 9 Block.
Channel 2 Frost.
Channel 2 Frost.
Version
Glacier
DefectSkillUncommon
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Effect: gain 6 Block, then Channel 2 Frost orbs one after the other.
Passive: each Frost gives 2 Block at the end of every turn while it sits in a slot and 5 Block when Evoked, both raised by Focus.
Example: on the turn you play it you get 6 plus 4 from the two passives, and 4 more every later turn they stay.
Full slots: if your slots are full, each Channel Evokes your leftmost orb to make room.
Upgrade: the Block is 9.
When to take Glacier
Good in Act 1 for elites; 2 Energy for a big turn of Block plus lasting passives is the Defect's best early defense. It wants 3 or more slots so the Frost do not push each other out.
Cards that synergize with Glacier

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm deals 6 to ALL enemies each turn you end with Frost.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor keeps both orbs parked.Gain 2 Orb Slots.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment raises each passive and Evoke.Gain 1 Focus.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop triggers the rightmost Frost again.At the start of your turn, trigger the passive ability of your rightmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant pays Block for orb variety.At the start of your turn, gain 2 Block for each unique Orb you have.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Glacier ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Glacier ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Glacier ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Glacier ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Glacier ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Glacier ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Glacier ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Glacier ChannelsEvoke your rightmost Orb X times.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Glacier ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Glacier ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Glacier ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Glacier ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Glacier ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Glacier ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Glacier ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Glacier ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Glacier gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Glacier gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Glacier gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Glacier
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Glacier ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Glacier ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Glacier ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Glacier ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Glacier ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Glacier gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Glacier gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Glacier gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Glacier gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Glacier is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Block decreased from 7 to 6 (upgraded 10 to 9)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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