Modded

DefectSkillRare
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.

For 0 Energy you gain 1 Orb Slot and draw 1 card (2 upgraded), and then the card's own cost rises by 1 for the rest of the combat, so the second play costs 1, the third 2, and so on. The slot is permanent for the fight.

Character
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself

When to take Modded

Take it when the deck channels more orbs than it can hold, like Tempest or three Plasma from Meteor Strike. The first play is free value every fight, and the second is still fair.

Cards that synergize with Modded

Tempest
Skill
X
Channel X Lightning.
Tempest and Voltaic fill every slot you add.Channel X Lightning.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Tempest and Voltaic fill every slot you add.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant gives Block per unique orb at turn start.At the start of your turn, gain 2 Block for each unique Orb you have.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage deals 5 per orb held.Deal 5 damage for each Channeled Orb.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Evokes from the far end so the slots keep turning.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hologram brings it back for a second slot.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Modded to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Modded to work withDeal 24 damage.
Channel 3 Plasma.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Modded to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Modded to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Modded to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Modded to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Modded to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Modded to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Modded to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Modded to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Modded to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Modded to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Modded to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Modded to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Modded to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Modded to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Modded to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Modded to work withWhenever you play a Power, Channel 1 Lightning.

Relics that synergize with Modded

Metronome
Metronome Channels Orbs for Modded to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Modded to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Modded to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Modded to work withAt the start of each combat, Channel 1 Dark.
Power Cell
Power Cell looks for 0 Energy cards, and Modded is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Cloak Clasp
Cloak Clasp wants a full hand, which Modded drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Modded drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Modded is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Modded is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Modded is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Modded is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Modded is freeEvery 4 cards you play, draw 1 card.

Rules and timing

Each play raises its own cost by 1 for the rest of the combat.

Changes by version

  1. 2 Apr 2026ArtBeta branch
    Added portrait art
  2. 13 Nov 2025Upgradeadds Innate+1 card drawInternal playtest
    Now also draws 1 card and upgrade changed from adding Innate to +1 card draw
  3. 24 Jul 2025ArtInternal playtest
    Added beta portrait art
All 4 patch notes1 older
  1. 17 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam