Version

Voltaic

DefectSkillRare
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
  • It reads this fight's history, counts every Lightning you have Channeled so far, and Channels that many more.
  • Every source counts: Cracked Core, Zap, Tempest, Lightning Rod, Storm.
  • Example: once your slots are full each extra Channel Evokes your leftmost Orb first, so with 3 slots and 6 Lightning logged you get three Evokes for 8 each, plus Focus, and three fresh Orbs.
  • The base card Exhausts; upgraded it stays in the deck, its own Channels are logged too, and the next play doubles the count again.
Character
Type
Skill
Rarity
Rare
Cost
3 Energy
Target
Yourself

When to take Voltaic

It wants a Lightning deck, extra slots and a long fight, so take it in Act 2 once you have Capacitor and several Channel sources. Upgrade it first for the repeat doubling.

Cards that synergize with Voltaic

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor and Runic Capacitor let the new Orbs stay instead of all Evoking.Gain 2 Orb Slots.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder deals 6 to each enemy hit on every Evoke it causes.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Tempest
Skill
X
Channel X Lightning.
Tempest and Lightning Rod pump the count cheaply.Channel X Lightning.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Tempest and Lightning Rod pump the count cheaply.Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Defragment
Power
1
Gain 1 Focus.
Defragment raises every passive and Evoke it produces.Gain 1 Focus.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Voltaic ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Voltaic ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Voltaic ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Voltaic ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Voltaic ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Voltaic ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb X times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Voltaic ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Voltaic ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Voltaic ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Voltaic ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Voltaic ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Voltaic ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop works with the Orbs Voltaic ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Voltaic ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Voltaic ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.

Relics that synergize with Voltaic

Runic Capacitor
Capacitor and Runic Capacitor let the new Orbs stay instead of all Evoking.Start each combat with 3 additional Orb Slots.
Metronome
Metronome pays 30 damage for the seventh Channel, which one Voltaic can reach alone.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion Chip
Emotion Chip works with the Orbs Voltaic ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Data Disk
Data Disk works with the Orbs Voltaic ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Voltaic ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Voltaic Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Voltaic Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Voltaic Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Voltaic is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Added portrait art
  2. 26 Apr 2026ArtBeta branch
    Added portrait art
  3. 26 Mar 2026Cost23Beta branch
    Cost changed from 2 to 3
All 5 patch notes2 older
  1. 11 Dec 2025ReworkInternal playtest
    Reworked the card
  2. 20 Nov 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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