
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Voltaic+
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Version

Voltaic
Skill
2
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Voltaic+
Skill
2
Channel Lightning equal to the Lightning already Channeled this combat.
Voltaic
DefectSkillRare
You are viewing an old version of this card
It reads this fight's history, counts every Lightning you have Channeled so far, and Channels that many more.- Every source counts: Cracked Core, Zap, Tempest, Lightning Rod, Storm.
Example: once your slots are full each extra Channel Evokes your leftmost Orb first, so with 3 slots and 6 Lightning logged you get three Evokes for 8 each, plus Focus, and three fresh Orbs.
The base card Exhausts; upgraded it stays in the deck, its own Channels are logged too, and the next play doubles the count again.
When to take Voltaic
It wants a Lightning deck, extra slots and a long fight, so take it in Act 2 once you have Capacitor and several Channel sources. Upgrade it first for the repeat doubling.
Cards that synergize with Voltaic

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor and Runic Capacitor let the new Orbs stay instead of all Evoking.Gain 2 Orb Slots.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder deals 6 to each enemy hit on every Evoke it causes.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tempest
Skill
X
Channel X Lightning.
TempestTempest and Lightning Rod pump the count cheaply.Channel X Lightning.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodTempest and Lightning Rod pump the count cheaply.Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment raises every passive and Evoke it produces.Gain 1 Focus.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Voltaic ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Voltaic ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Voltaic ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Voltaic ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Voltaic ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Voltaic ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb X times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Voltaic ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Voltaic ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Voltaic ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Voltaic ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Voltaic ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Voltaic ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Voltaic ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop works with the Orbs Voltaic ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Voltaic ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Voltaic ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Voltaic
Runic CapacitorRunic CapacitorCapacitor and Runic Capacitor let the new Orbs stay instead of all Evoking.Start each combat with 3 additional Orb Slots.
MetronomeMetronomeMetronome pays 30 damage for the seventh Channel, which one Voltaic can reach alone.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Voltaic ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Data DiskData DiskData Disk works with the Orbs Voltaic ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Voltaic ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Voltaic Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Voltaic Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Voltaic Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Voltaic is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added portrait art
- Added portrait art
- Cost changed from 2 to 3
All 5 patch notes2 older
- Reworked the card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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