
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.

Coolant+
Power
1
At the start of your turn, gain 3 Block for each unique Orb you have.
Coolant
DefectPowerRare
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
At the start of each of your turns it counts the distinct Orb types in your queue and gives 2 Block per type (3 upgraded): two Frost and a Dark is 4 Block, 6 upgraded. The Block is flat, so Dexterity and Frail do not change it. It stacks; a second copy doubles the rate. An empty queue gives nothing.
When to take Coolant
Worth a Rare pick only in variety decks like Chaos or a Frost, Lightning and Dark mix with Capacitor. At three Orb types it wins long Act 2 and 3 fights, but skip it in a one-Orb deck.
Cards that synergize with Coolant

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow sets up three types in one card.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos and Trash to Treasure add random Orbs, often new types.Channel 1 random Orb.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureChaos and Trash to Treasure add random Orbs, often new types.Whenever you create a Status, Channel 1 random Orb.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion adds Plasma, a type nothing else provides cheaply.Channel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork adds Glass.Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver rewards the same mixed queue with draw.Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Coolant to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Coolant to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Coolant to work withChannel X Lightning.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Coolant to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Coolant to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Coolant to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Coolant to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Coolant to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Coolant to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Coolant to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Coolant to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Coolant to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Coolant to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Coolant to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Coolant to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Coolant to work withWhenever you play a Power, Channel 1 Lightning.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic Channels Orbs for Coolant to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.
ZapZap Channels Orbs for Coolant to work withChannel 1 Lightning.
Relics that synergize with Coolant
MetronomeMetronomeMetronome Channels Orbs for Coolant to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Coolant to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Coolant to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Coolant to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Coolant is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Coolant is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Coolant is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Coolant is oneWhenever you play a Power, draw 1 card.
Changes by version
- Reworked the card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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