Darkness

DefectSkillUncommon
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
  • Channel: it Channels a Dark, then triggers the passive of every Dark in your queue, including the new one, once, twice upgraded.
  • Passive: a Dark's passive adds 6 plus your Focus to its Evoke damage, so the fresh Dark starts at 12, 18 upgraded, before the end-of-turn passive adds 6 more.
  • Example: with three Darks out, the upgraded card adds 36 Evoke damage in one play.
  • Targeting: Dark Evokes hit the enemy with the least HP and ignore Strength.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Darkness

Best once you have two or more Dark sources and a way to Evoke on demand, turning 1 Energy into 20 to 40 damage of Evoke value.

Cards that synergize with Darkness

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow supplies Darks and Evokes the leftmost one each turn.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Defragment
Power
1
Gain 1 Focus.
Defragment and Biased Cognition raise each passive tick.Gain 1 Focus.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Defragment and Biased Cognition raise each passive tick.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast and Dualcast cash the cooked Dark in.Evoke your rightmost Orb X times.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Multi-Cast and Dualcast cash the cooked Dark in.Evoke your rightmost Orb twice.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Darkness ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Darkness ChannelsDeal 5 damage for each Channeled Orb.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Darkness ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Darkness ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Darkness ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Darkness ChannelsEvoke your rightmost Orb 4 times.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Darkness to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Darkness to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Darkness to work withChannel X Lightning.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Darkness ChannelsGain 2 Orb Slots.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Darkness ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Darkness to work withGain 6 Block.
Channel 2 Frost.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Darkness ChannelsGain 2 Focus this turn.
Exhaust.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Darkness to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Darkness to work withDeal 9 damage twice.
Channel 2 Glass.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Darkness ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Darkness to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Darkness to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Darkness to work withChannel 1 Frost for each enemy.
Exhaust.

Relics that synergize with Darkness

Symbiotic Virus
Symbiotic Virus gives a Dark on turn 1.At the start of each combat, Channel 1 Dark.
Emotion Chip
Emotion Chip triggers every passive again after you lose HP.If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Darkness ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Darkness to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic Capacitor
Runic Capacitor works with the Orbs Darkness ChannelsStart each combat with 3 additional Orb Slots.
Cracked Core
Cracked Core Channels Orbs for Darkness to work withAt the start of each combat, Channel 1 Lightning.
Data Disk
Data Disk works with the Orbs Darkness ChannelsStart each combat with 1 Focus.

Changes by version

  1. 16 Oct 2025ChangeInternal playtest
    Replaced Shadow card with Recursion in the Defect "Darkness" Epoch
  2. 14 Aug 2025ChangeInternal playtest
    Upgrade changed from reducing energy cost to 0 to triggers the passive ability of all Dark orbs twice
  3. 31 Jul 2025ReworkInternal playtest
    Reworked the card
All 4 patch notes1 older
  1. 26 Apr 2024Bug fixFocusInternal playtest
    Darkness orb total damage value no longer affected by Focus
    Bug fixInternal playtest
    Darkness orbs can no longer attack parts of the Decemillipede that are regenerating
    Bug fixSlumberInternal playtest
    Slumber now procs on non-attack damage (ex: Darkness orbs)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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