
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Darkness+
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Trigger the passive ability of all Dark Orbs twice.
Darkness
DefectSkillUncommon
Channel: it Channels a Dark, then triggers the passive of every Dark in your queue, including the new one, once, twice upgraded.
Passive: a Dark's passive adds 6 plus your Focus to its Evoke damage, so the fresh Dark starts at 12, 18 upgraded, before the end-of-turn passive adds 6 more.
Example: with three Darks out, the upgraded card adds 36 Evoke damage in one play.
Targeting: Dark Evokes hit the enemy with the least HP and ignore Strength.
When to take Darkness
Best once you have two or more Dark sources and a way to Evoke on demand, turning 1 Energy into 20 to 40 damage of Evoke value.
Cards that synergize with Darkness

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow supplies Darks and Evokes the leftmost one each turn.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment and Biased Cognition raise each passive tick.Gain 1 Focus.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionDefragment and Biased Cognition raise each passive tick.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast and Dualcast cash the cooked Dark in.Evoke your rightmost Orb X times.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastMulti-Cast and Dualcast cash the cooked Dark in.Evoke your rightmost Orb twice.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Darkness ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Darkness ChannelsDeal 5 damage for each Channeled Orb.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Darkness ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Darkness ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Darkness ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Darkness ChannelsEvoke your rightmost Orb 4 times.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Darkness to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Darkness to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Darkness to work withChannel X Lightning.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Darkness ChannelsGain 2 Orb Slots.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Darkness ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Darkness to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Darkness ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Darkness to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Darkness to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Darkness ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Darkness to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Darkness to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Darkness to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.
Relics that synergize with Darkness
Symbiotic VirusSymbiotic VirusSymbiotic Virus gives a Dark on turn 1.At the start of each combat, Channel 1 Dark.
Emotion ChipEmotion ChipEmotion Chip triggers every passive again after you lose HP.If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Darkness ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Darkness to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Darkness ChannelsStart each combat with 3 additional Orb Slots.
Cracked CoreCracked CoreCracked Core Channels Orbs for Darkness to work withAt the start of each combat, Channel 1 Lightning.
Data DiskData DiskData Disk works with the Orbs Darkness ChannelsStart each combat with 1 Focus.
Changes by version
- Replaced Shadow card with Recursion in the Defect "Darkness" Epoch
- Upgrade changed from reducing energy cost to 0 to triggers the passive ability of all Dark orbs twice
- Reworked the card
All 4 patch notes1 older
- Darkness orb total damage value no longer affected by FocusBug fixInternal playtestDarkness orbs can no longer attack parts of the Decemillipede that are regenerating
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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