
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Shadow Shield+
Skill
2
Gain 15 Block.
Channel 1 Dark.
Channel 1 Dark.
Version
Shadow Shield
DefectSkillUncommon
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You gain 11 Block (15 upgraded), then a Dark orb is channeled into your first empty slot. Dark starts at 6 evoke damage and gains 6 more at the end of every turn it sits there; when evoked it hits the enemy with the lowest current HP. If every slot is full, the leftmost orb is evoked to make room.
When to take Shadow Shield
The Defect's big single-card Block and a slow bomb in one. Best in Act 1 when your defense is thin, or in Dark decks where the orb only grows.
Cards that synergize with Shadow Shield

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness triggers every Dark orb's passive at once.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow evokes the leftmost orb each turn, cashing the charge in.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment boosts the passive gain through Focus.Gain 1 Focus.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor gives Dark room to sit.Gain 2 Orb Slots.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Shadow Shield ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Shadow Shield ChannelsDeal 5 damage for each Channeled Orb.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Shadow Shield ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Shadow Shield ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Shadow Shield ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Shadow Shield ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Shadow Shield ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Shadow Shield ChannelsEvoke your rightmost Orb X times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Shadow Shield ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Shadow Shield ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Shadow Shield ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Shadow Shield ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Shadow Shield ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Shadow Shield ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop works with the Orbs Shadow Shield ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Shadow Shield ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Shadow Shield ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Shadow Shield gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Shadow Shield gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Shadow Shield gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Shadow Shield
Symbiotic VirusSymbiotic VirusSymbiotic Virus starts each fight with a Dark already charging.At the start of each combat, Channel 1 Dark.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Shadow Shield ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Shadow Shield ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Shadow Shield ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Shadow Shield ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Shadow Shield ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Shadow Shield gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Shadow Shield gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Shadow Shield gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Shadow Shield gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Shadow Shield is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added portrait art
- Block increased from 10 to 11 (upgraded 14 to 15)
- Added beta card art
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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