Infused Core

Infused Core

StarterDefect
At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.

The Defect's upgraded starter: Touch of Orobas from Orobas swaps Cracked Core for it. On turn 1 it Channels 3 Lightning, filling the three base slots, and every Lightning you own deals 1 extra damage: 4 per passive zap and 9 on Evoke. Lightning damage is unpowered, so Strength never applies.

Rarity
StarterThe Ancient version of Cracked Core, from the Touch of Orobas event
Character

When to take Infused Core

Take Touch of Orobas whenever you reach Orobas as Defect with a Lightning lean, since three orbs on turn 1 is 12 passive damage before you play a card.

Cards that synergize with Infused Core

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop triggers it again.At the start of your turn, trigger the passive ability of your rightmost Orb.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder adds 6 per Evoke hit.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic copies the three already channeled.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Defragment
Power
1
Gain 1 Focus.
Defragment raises every value further.Gain 1 Focus.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Infused Core ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Infused Core ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Infused Core ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Infused Core ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Infused Core ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Infused Core ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Infused Core ChannelsEvoke your rightmost Orb 4 times.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Infused Core to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Infused Core to work withDeal 24 damage.
Channel 3 Plasma.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Infused Core ChannelsEvoke your rightmost Orb X times.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Infused Core to work withChannel X Lightning.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Infused Core ChannelsGain 2 Orb Slots.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Infused Core to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Infused Core ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Infused Core to work withGain 6 Block.
Channel 2 Frost.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Infused Core ChannelsGain 2 Focus this turn.
Exhaust.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Infused Core to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Infused Core to work withDeal 9 damage twice.
Channel 2 Glass.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Infused Core ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Infused Core to work withDeal 7 damage.
Channel 1 Lightning.

Relics that synergize with Infused Core

Gold-Plated Cables
Gold-Plated Cables doubles the front orb's zaps.Your rightmost Orb triggers its passive an additional time.
Metronome
Metronome counts the three toward its 7.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion Chip
Emotion Chip works with the Orbs Infused Core ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic Capacitor
Runic Capacitor works with the Orbs Infused Core ChannelsStart each combat with 3 additional Orb Slots.
Cracked Core
Cracked Core Channels Orbs for Infused Core to work withAt the start of each combat, Channel 1 Lightning.
Data Disk
Data Disk works with the Orbs Infused Core ChannelsStart each combat with 1 Focus.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Infused Core to work withAt the start of each combat, Channel 1 Dark.

Changes by version

  1. 18 Jun 2026Buffv0.107.1
    Now also grants "Lightning Orbs deal 1 additional damage"
  2. 7 May 2026BuffBeta branch
    Now also gains "Lighting Orbs deal 1 additional damage."
  3. 1 May 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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