
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Ice Lance+
Attack
3
Deal 24 damage.
Channel 3 Frost.
Channel 3 Frost.
Version
Ice Lance
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A 19-damage hit, then three separate Frost channels. Each channel fills an empty slot or Evokes your leftmost orb to make room, so with three slots it can push out two orbs you wanted to keep. Frost gives Block on its passive and more on Evoke, scaled by Focus. Upgraded it deals 24.
When to take Ice Lance
Built for Frost-defense decks with extra slots from Capacitor or Runic Capacitor. A 3-cost card is hard on turn 1, so take it in Act 2 or later once the slots are ready.
Cards that synergize with Ice Lance

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor gives room for all three orbs.Gain 2 Orb Slots.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm deals 6 to all each turn you hold Frost.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop triggers the rightmost Frost again.At the start of your turn, trigger the passive ability of your rightmost Orb.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Ice Lance ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Ice Lance ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Ice Lance ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Ice Lance ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Ice Lance ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Ice Lance ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb X times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Ice Lance ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Ice Lance ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Ice Lance ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Ice Lance ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Ice Lance ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment works with the Orbs Ice Lance ChannelsGain 1 Focus.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Ice Lance ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Ice Lance ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Ice Lance ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Strength, and Ice Lance adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Ice Lance adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Ice Lance adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Relics that synergize with Ice Lance
Gold-Plated CablesGold-Plated CablesGold-Plated Cables does the same.Your rightmost Orb triggers its passive an additional time.
MetronomeMetronomeMetronome counts the three channels toward its 7.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Ice Lance ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Ice Lance ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Ice Lance ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Ice Lance ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Ember TeaEmber TeaEmber Tea gives Strength, and Ice Lance adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Ice Lance adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Ice Lance adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Ice Lance adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Ice Lance adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Ice Lance adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Ice Lance adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Ice Lance adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Ice Lance adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Ice Lance adds it on every one of its hitsStart each combat with 1 Strength.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Ice Lance is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
- Damage decreased from 22 to 19 (upgraded 28 to 24)
- Ice Lance card now uses the old Blizzard art
All 5 patch notes2 older
- Added beta portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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