Version

Ice Lance

DefectAttackRare
Deal 19 damage.
Channel 3 Frost.

A 19-damage hit, then three separate Frost channels. Each channel fills an empty slot or Evokes your leftmost orb to make room, so with three slots it can push out two orbs you wanted to keep. Frost gives Block on its passive and more on Evoke, scaled by Focus. Upgraded it deals 24.

Character
Type
Attack
Rarity
Rare
Cost
3 Energy
Target
One enemy

When to take Ice Lance

Built for Frost-defense decks with extra slots from Capacitor or Runic Capacitor. A 3-cost card is hard on turn 1, so take it in Act 2 or later once the slots are ready.

Cards that synergize with Ice Lance

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor gives room for all three orbs.Gain 2 Orb Slots.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm deals 6 to all each turn you hold Frost.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop triggers the rightmost Frost again.At the start of your turn, trigger the passive ability of your rightmost Orb.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Ice Lance ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Ice Lance ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Ice Lance ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Ice Lance ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Ice Lance ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Ice Lance ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb X times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Ice Lance ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Ice Lance ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Ice Lance ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Ice Lance ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Ice Lance ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Defragment
Power
1
Gain 1 Focus.
Defragment works with the Orbs Ice Lance ChannelsGain 1 Focus.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Ice Lance ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Ice Lance ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Ice Lance ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Ice Lance ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Ice Lance adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Ice Lance adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Ice Lance adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.

Relics that synergize with Ice Lance

Gold-Plated Cables
Gold-Plated Cables does the same.Your rightmost Orb triggers its passive an additional time.
Metronome
Metronome counts the three channels toward its 7.The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Emotion Chip
Emotion Chip works with the Orbs Ice Lance ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic Capacitor
Runic Capacitor works with the Orbs Ice Lance ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Ice Lance ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Ice Lance ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Ember Tea
Ember Tea gives Strength, and Ice Lance adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Ice Lance adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Ice Lance adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Ice Lance adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Ice Lance adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Ice Lance adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Ice Lance adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Ice Lance adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Ice Lance adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Ice Lance adds it on every one of its hitsStart each combat with 1 Strength.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Ice Lance is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
  2. 20 Nov 2025Damage22(28)19(24)Internal playtest
    Damage decreased from 22 to 19 (upgraded 28 to 24)
  3. 16 Oct 2025ArtInternal playtest
    Ice Lance card now uses the old Blizzard art
All 5 patch notes2 older
  1. 7 Aug 2025ArtInternal playtest
    Added beta portrait art
  2. 17 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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