Patch 12 Mar 2026

Main branch70 entries43 bug fixes14 wording fixes7 modding changes5 art updates1 balance change

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

Items in this note

Balance

  • Players, enemies, and pets can no longer have their HP increased above 999,999,999

Art

Bug fixes

General

  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
  • Fixed crash when interacting with potions during combat transitions
  • Fixed crash when syncing cloud saves on Windows
  • Fixed rare save data loss on Windows when power is lost during a save
  • Fixed crash when quickly navigating away from menus
  • Fixed dev console failing to match commands on non-English system locales
  • Fixed potential softlock when auto-played cards trigger grid or card selection
  • Fixed state divergence related to discarding potions too soon after combat ends
  • Fixed being able to "peek" in card screens outside of combat
  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown
  • Fixed navigating down the dropdown items causing the settings to scroll down
  • Fixed softlock when auto-played cards triggered card selection
Keep reading426 more words

Ironclad

  • Fixed Hellraiser power playing Strikes if there are no valid targets

Potions & Relics

Enemies

  • Fixed missing Kaiser Crab boss death VFX
  • Fixed Kaiser Crab face animation not looping after a claw takes damage
  • Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move

Ancients

Events

Multiplayer

  • Fixed softlock when any player has Potion Belt and Alchemical Coffer relics
  • Fixed being unable to navigate via controller if you unready yourself in lobby
  • Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
  • Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes
  • Fixed softlock when queueing a potion to be thrown after the enemy would die
  • Fixed crash when returning to the map after loading a multiplayer save
  • Fixed host and client sometimes generating different maps from the same seed
  • Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
  • Fixed softlock caused by a player dying with cards in their hand
  • Fixed state divergence related to playing Huddle Up during another player's card selection
  • Fixed timing-related state divergence occurring at the end of a combat
  • Fixed rare instances of getting stuck at an empty chest

Localization

  • Fixed crash when selecting Ironclad on Turkish locale systems
  • Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
  • Fixed an issue when viewing run histories in Russian where the player played as The Defect
  • Fixed an issue with Buffer+ card's description when playing in Portuguese
  • Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
  • Fixed an issue with Colossus card's hovertips when playing in German
  • Fixed an issue with the "Accept" option in The Trial event when playing in French
  • Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean

Wording

  • Added more translated text for various languages
  • Fixed translation and formatting errors for the following languages:
    • Italian
    • Russian
    • Simplified Chinese
    • Turkish
    • German
    • Spanish
    • Polish
  • Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering
  • Improved Korean font spacing
  • Improved Russian and Thai font rendering
  • Improved the look of Simplified Chinese font
  • Share button in stats screen now utilizes correct localized string

Modding

  • Reworked mod structure
    • mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named <mod_id>.json - see ModManifest for the new JSON structure.
    • PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.
    • settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.
    • Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.
    • Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.
    • Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam