
Burn
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
At the end of your turn, if this is in your Hand, take 2 damage.

Burn+
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
At the end of your turn, if this is in your Hand, take 2 damage.
Burn
Status
A Status that cannot be played.- If still in your Hand when your turn ends: you take 2 damage. Block absorbs it, since the damage is ordinary damage rather than direct HP loss, and Strength and similar modifiers do not change it.
- Not Ethereal: it stays in your deck for the combat and comes back every shuffle.
- The Defect's Overclock is a source you choose yourself.
Type
Status
Cost
Unplayable
When to take Burn
You never pick this one, you manage it. Keep a little Block at end of turn when it is in Hand, spend a discard on it, or exhaust it, and Status payoff cards turn it into fuel.
Cards that synergize with Burn

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts it for 8 damage.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns it into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 when you draw it.The first time you draw a Status each turn, draw 2 cards.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble discards it and draws a fresh card.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity exhausts up to 3 of them.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
Changes by version
- Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
- Added new Burn SFX
- Fire Burn
All 11 patch notes8 older
- Cards with effects that trigger if you end your turn with them in your hand (such as Burn) no longer trigger if an earlier end-of-turn effect (such as Combust) ends combat
- Burn status cards that have Ethereal are now properly Exhausted
- Ethereal cards now exhaust before cards with end-of-turn-in-hand effects trigger (This fixes an issue where, if you ended your turn with Melancholy and Burn in your hand, Burn would trigger before you gained block from Melancholy, causing you to take the damage instead of blocking it)
- Mecha Knight no longer gives dead players Burn status cards
- Amount of cards Soul Burn is applied to decreased from 5 to 4 cards at a time
- Screaming Flagon relic no longer triggers if your hand is only Burn cards
- Burn no longer procs Quicken power when it triggers at the end of the turn
- Updated Burn card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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