Burn

Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
  • A Status that cannot be played.
  • If still in your Hand when your turn ends: you take 2 damage. Block absorbs it, since the damage is ordinary damage rather than direct HP loss, and Strength and similar modifiers do not change it.
  • Not Ethereal: it stays in your deck for the combat and comes back every shuffle.
  • The Defect's Overclock is a source you choose yourself.
Type
Status
Cost
Unplayable

When to take Burn

You never pick this one, you manage it. Keep a little Block at end of turn when it is in Hand, spend a discard on it, or exhaust it, and Status payoff cards turn it into fuel.

Cards that synergize with Burn

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon exhausts it for 8 damage.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact turns it into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Iteration draws 2 when you draw it.The first time you draw a Status each turn, draw 2 cards.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble discards it and draws a fresh card.Discard your Hand,
then draw that many cards.
Exhaust.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity exhausts up to 3 of them.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.

Changes by version

  1. Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
  2. 8 Jan 2026SoundInternal playtest
    Added new Burn SFX
  3. 4 Dec 2025ArtInternal playtest
    Fire Burn
All 11 patch notes8 older
  1. 26 Jun 2025Bug fixInternal playtest
    Cards with effects that trigger if you end your turn with them in your hand (such as Burn) no longer trigger if an earlier end-of-turn effect (such as Combust) ends combat
  2. 5 Jun 2025Bug fixEtherealInternal playtest
    Burn status cards that have Ethereal are now properly Exhausted
  3. 15 May 2025Bug fixEtherealMelancholyInternal playtest
    Ethereal cards now exhaust before cards with end-of-turn-in-hand effects trigger (This fixes an issue where, if you ended your turn with Melancholy and Burn in your hand, Burn would trigger before you gained block from Melancholy, causing you to take the damage instead of blocking it)
  4. 1 May 2025Bug fixMecha KnightInternal playtest
    Mecha Knight no longer gives dead players Burn status cards
  5. 14 Nov 2024ChangeSoulInternal playtest
    Amount of cards Soul Burn is applied to decreased from 5 to 4 cards at a time
  6. 26 Sep 2024Bug fixScreaming FlagonInternal playtest
    Screaming Flagon relic no longer triggers if your hand is only Burn cards
  7. 23 Aug 2024Bug fixInternal playtest
    Burn no longer procs Quicken power when it triggers at the end of the turn
  8. 25 Aug 2023ArtInternal playtest
    Updated Burn card art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam