
Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Overclock+
Skill
0
Draw 3 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
Overclock
DefectSkillUncommon
Free: draw 2 cards, 3 upgraded, then a Burn is created in your discard pile.
Order: the draw comes first, so the Burn never lands in this turn's hand.
Burn: an unplayable Status that deals 2 damage to you if still in hand at the end of a turn; Block absorbs that.
Trigger: creating it counts as creating a Status for every Defect payoff that watches for one.
When to take Overclock
Good draw for 0 Energy in any Defect deck, and excellent once you carry Status payoffs. In a thin deck without them the Burns come back often, so take it with care.
Cards that synergize with Overclock

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack deals 5 to every enemy each time you create a Status.Whenever you create a Status, deal 5 damage to ALL enemies.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure channels a random orb.Whenever you create a Status, Channel 1 random Orb.

Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket PunchRocket Punch drops to 0 cost.Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 the first time you draw a Status each turn.The first time you draw a Status each turn, draw 2 cards.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts the Burns for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact puts Status cards to use, and Overclock creates themGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Overclock drawsEvery 10 cards you draw, gain .

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Overclock is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Overclock is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Overclock drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Overclock drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Overclock drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Overclock is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Overclock is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Overclock
Power CellPower CellPower Cell looks for 0 Energy cards, and Overclock is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Overclock drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Overclock drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Overclock is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Overclock is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Overclock is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Overclock is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Overclock is freeEvery 4 cards you play, draw 1 card.

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