
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Reboot+
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Draw 6 cards.
Exhaust.
Reboot
DefectSkillRare
For free, it moves every card in your hand into the draw pile, shuffles the discard pile in with them, then draws 4 (6 upgraded) and Exhausts itself. The exhaust pile is untouched. It is a full reset: a hand of Statuses becomes a fresh draw from the whole deck, and it triggers every on shuffle effect.
When to take Reboot
Good in a fast-cycling or Status-heavy deck, where dumping Dazed and Burns for a fresh 4 cards is a free turn. Only okay elsewhere with plenty of draw.
Cards that synergize with Reboot

Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
StratagemStratagem lets you pick a card out of the fresh pile on each shuffle.Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One wants the 0 cost cards this can return to the pile.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape and Skim chain draws after it.Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Skim
Skill
1
Draw 3 cards.
SkimScrape and Skim chain draws after it.Draw 3 cards.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Machine LearningMachine Learning adds a card to every restart.At the start of your turn, draw 1 additional card.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Reboot drawsEvery 10 cards you draw, gain .

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Reboot is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Reboot drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Reboot drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Reboot drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Reboot is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Reboot is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Reboot
The AbacusThe AbacusThe Abacus gives 6 Block every time you shuffle.Whenever you shuffle your Draw Pile, gain 6 Block.
Power CellPower CellPower Cell looks for 0 Energy cards, and Reboot is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Reboot drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Reboot drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Reboot is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Reboot is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Reboot is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Reboot is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Reboot Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Reboot Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Reboot is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Reboot Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
- Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile

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If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









