
Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

Rocket Punch+
Attack
2
Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket Punch
DefectAttackUncommon
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0 until played.
Hits for 13, 14 upgraded, and draws 1, 2 upgraded.
Trigger: whenever you create a Status card, this card's cost becomes 0 until played, whether in hand, draw pile or discard.
Only created: Boost Away's Dazed or TURBO's Void qualify, but Burns and Dazed shoved into your deck by enemies do not.
Resets: every time, so it is free again after the next Status.
When to take Rocket Punch
Built for the Status Defect, where Status makers turn it into a free 13 damage and a card almost every time you draw it. Best once two Status makers are in.
Cards that synergize with Rocket Punch

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOTURBO gives 2 Energy and creates the Void that makes this free.Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockOverclock draws into it while creating a Burn.Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack and Trash to Treasure pay on the same Status creation.Whenever you create a Status, deal 5 damage to ALL enemies.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureSmokestack and Trash to Treasure pay on the same Status creation.Whenever you create a Status, Channel 1 random Orb.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon clears the Statuses afterward.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns the Statuses in hand into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through creates Status cards, which Rocket Punch puts to useGain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away creates Status cards, which Rocket Punch puts to useGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up creates Status cards, which Rocket Punch puts to useDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Rocket Punch drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Rocket Punch drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Rocket Punch drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Rocket Punch drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Rocket Punch
Blessed AntlerBlessed AntlerBlessed Antler creates Status cards, which Rocket Punch puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of DiscourtesyTea of DiscourtesyTea of Discourtesy creates Status cards, which Rocket Punch puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig HugBiiig HugBiiig Hug creates Status cards, which Rocket Punch puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Rocket Punch drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Rocket Punch drawsRetain your Hand on the first turn of combat.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Rocket Punch is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- "Whenever you create a Status, reduce this card's cost to 0 Energy until played." to "Whenever you create a Status, reduce this card's cost by 1 Energy until played."
- Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
- Cost reduction effect now lasts until it is played, instead of just until the end of the turn
All 9 patch notes6 older
- Damage decreased from 15 to 13 (upgraded 18 to 14)
- Upgraded damage decreased from 20 to 18
- Rarity changed from Rare to Uncommon
- Added portrait art
- Rocket Punch card no longer counts Statuses given by the enemy
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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