Rocket Punch

DefectAttackUncommon
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

Hits for 13, 14 upgraded, and draws 1, 2 upgraded.

  • Trigger: whenever you create a Status card, this card's cost becomes 0 until played, whether in hand, draw pile or discard.
  • Only created: Boost Away's Dazed or TURBO's Void qualify, but Burns and Dazed shoved into your deck by enemies do not.
  • Resets: every time, so it is free again after the next Status.
Character
Type
Attack
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Rocket Punch

Built for the Status Defect, where Status makers turn it into a free 13 damage and a card almost every time you draw it. Best once two Status makers are in.

Cards that synergize with Rocket Punch

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
TURBO gives 2 Energy and creates the Void that makes this free.Gain .
Add a Void into your Discard Pile.
Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Overclock draws into it while creating a Burn.Draw 2 cards.
Add a Burn into your Discard Pile.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack and Trash to Treasure pay on the same Status creation.Whenever you create a Status, deal 5 damage to ALL enemies.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Smokestack and Trash to Treasure pay on the same Status creation.Whenever you create a Status, Channel 1 random Orb.
Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon clears the Statuses afterward.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact turns the Statuses in hand into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through creates Status cards, which Rocket Punch puts to useGain 13 Block.
Add 2 Wounds into your Discard Pile.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away creates Status cards, which Rocket Punch puts to useGain 6 Block.
Add a Dazed into your Discard Pile.
Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Gunk Up creates Status cards, which Rocket Punch puts to useDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Rocket Punch drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Rocket Punch drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Rocket Punch drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Rocket Punch drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Rocket Punch

Blessed Antler
Blessed Antler creates Status cards, which Rocket Punch puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of Discourtesy
Tea of Discourtesy creates Status cards, which Rocket Punch puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig Hug
Biiig Hug creates Status cards, which Rocket Punch puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Cloak Clasp
Cloak Clasp wants a full hand, which Rocket Punch drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Rocket Punch drawsRetain your Hand on the first turn of combat.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Rocket Punch is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 30 Jul 2026NerfPlaytest
    "Whenever you create a Status, reduce this card's cost to 0 Energy until played." to "Whenever you create a Status, reduce this card's cost by 1 Energy until played."
  2. Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
  3. 19 Mar 2026BuffBeta branch
    Cost reduction effect now lasts until it is played, instead of just until the end of the turn
All 9 patch notes6 older
  1. 29 Jan 2026Damage15(18)13(14)Internal playtest
    Damage decreased from 15 to 13 (upgraded 18 to 14)
  2. 20 Nov 2025Upgraded damage2018Internal playtest
    Upgraded damage decreased from 20 to 18
  3. 16 Oct 2025RarityRareUncommonInternal playtest
    Rarity changed from Rare to Uncommon
  4. 9 Oct 2025ArtInternal playtest
    Added portrait art
  5. 24 Jul 2025Bug fixInternal playtest
    Rocket Punch card no longer counts Statuses given by the enemy
  6. 17 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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