
TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

TURBO+
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBO
DefectSkillCommon
Free to play: gain 2 Energy, 3 upgraded, and put a Void into your discard pile. Void is unplayable and Ethereal, and each time you draw it you lose 1 Energy, whether that draw is at the start of a turn or mid-turn from a draw card. So TURBO is 2 Energy now for 1 Energy later, and if the fight ends before the Void surfaces, it was free.
Character
Type
Skill
Rarity
Common
Cost
0 Energy
Target
Yourself
Unlock
Ooh Shiny!Beat Ascension 1 with the Defect
When to take TURBO
Take it in Act 1 for any Defect deck, since the tempo of 2 Energy on the turn you need it wins fights. Upgrade it, since a 0 cost 3 Energy card is the best tempo.
Cards that synergize with TURBO

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels an orb because you made the Void.Whenever you create a Status, Channel 1 random Orb.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack deals 5 to every enemy on the same trigger.Whenever you create a Status, deal 5 damage to ALL enemies.

Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket PunchRocket Punch drops to 0 cost.Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 when the Void shows up.The first time you draw a Status each turn, draw 2 cards.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts the Voids for damage.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact puts Status cards to use, and TURBO creates themGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy TURBO gives goes into itEvoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy TURBO gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy TURBO gives goes into itDeal 10 damage to a random enemy X times.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and TURBO is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and TURBO is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and TURBO is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and TURBO is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with TURBO
Power CellPower CellPower Cell looks for 0 Energy cards, and TURBO is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and TURBO is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and TURBO is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and TURBO is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and TURBO is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and TURBO is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Defect's last card unlock set unlocks Turbo and Scavenge rather than Feral and Supercritical
- Changed Neow's Bundle blessing: Defect's Evolve/Turbo/Boost Away bundle changed to Compactor/Gunk Up/Boost Away
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.











