
Double Energy
Skill
1
Double your Energy.
Exhaust.
Exhaust.

Double Energy+
Skill
0
Double your Energy.
Exhaust.
Exhaust.
Double Energy
DefectSkillUncommon
Double your Energy.
Exhaust.
Exhaust.
Double your Energy.
Exhaust.
Exhaust.
You pay the cost first, then your remaining Energy doubles. With 3 Energy the base version pays 1, leaves 2, and gives 2 more for a net gain of 1. Upgraded it costs 0, so 3 becomes 6 and 5 becomes 10. The gain grows with your pool, so play it before spending anything else. Exhaust, so it works once per combat.
When to take Double Energy
Only worth it planning to upgrade soon, or once the deck runs high energy from Plasma Orbs or Turbo. It shines in boss fights for one huge turn with X cost cards.
Cards that synergize with Double Energy

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast and Tempest spend all the doubled Energy as X.Evoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestMulti-Cast and Tempest spend all the doubled Energy as X.Channel X Lightning.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike costs 5 and wants exactly this.Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical first gives 4 more to double.Gain 4.
Exhaust.
Exhaust.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion channels Plasma for a bigger base.Channel 1 Plasma.
Exhaust.
Exhaust.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill deals 3 per Energy spent afterward.Deal 3 damage for each previously spent this turn.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Double Energy gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Double Energy
Ice CreamIce CreamIce Cream lets you bank the surplus.Energy is now conserved between turns.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Double Energy Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Double Energy Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Double Energy Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

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