Double Energy

DefectSkillUncommon
Double your Energy.
Exhaust.

You pay the cost first, then your remaining Energy doubles. With 3 Energy the base version pays 1, leaves 2, and gives 2 more for a net gain of 1. Upgraded it costs 0, so 3 becomes 6 and 5 becomes 10. The gain grows with your pool, so play it before spending anything else. Exhaust, so it works once per combat.

Character
Type
Skill
Rarity
Uncommon
Cost
10 Energy
Target
Yourself

When to take Double Energy

Only worth it planning to upgrade soon, or once the deck runs high energy from Plasma Orbs or Turbo. It shines in boss fights for one huge turn with X cost cards.

Cards that synergize with Double Energy

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast and Tempest spend all the doubled Energy as X.Evoke your rightmost Orb X times.
Tempest
Skill
X
Channel X Lightning.
Multi-Cast and Tempest spend all the doubled Energy as X.Channel X Lightning.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike costs 5 and wants exactly this.Deal 24 damage.
Channel 3 Plasma.
Supercritical
Skill
0
Gain 4.
Exhaust.
Supercritical first gives 4 more to double.Gain 4.
Exhaust.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion channels Plasma for a bigger base.Channel 1 Plasma.
Exhaust.
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix Drill deals 3 per Energy spent afterward.Deal 3 damage for each previously spent this turn.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Double Energy gives goes into itDeal 10 damage to a random enemy X times.

Relics that synergize with Double Energy

Ice Cream
Ice Cream lets you bank the surplus.Energy is now conserved between turns.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Double Energy Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Double Energy Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Double Energy Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
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