
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.

Helix Drill+
Attack
0
Deal 5 damage for each previously spent this turn.
Helix Drill
DefectAttackRare
Deal 3 damage for each previously spent this turn.
Deal 5 damage for each previously spent this turn.
Hits: the code tallies the Energy you have paid for cards this turn and makes the Drill hit that many times for 3 each, not once for a lump sum.
Modifiers: Strength is added to every hit and Vulnerable multiplies each one.
Own cost: if the Drill's own cost was raised by something, the Energy paid for the Drill itself is subtracted from the count.
Free cards: cards played for free add nothing, because no Energy changed hands.
Upgrade: each hit deals 5, so after spending 4 Energy it hits four times for 20 total.
Character
Type
Attack
Rarity
Rare
Cost
0 Energy
Target
One enemy
Unlock
Ooh Shiny!Beat Ascension 1 with the Defect
When to take Helix Drill
Take it once your deck can reliably spend 4 or more Energy before it, through generators like Plasma or Double Energy. In a plain three-Energy deck it is not worth the Rare slot.
Cards that synergize with Helix Drill

Double Energy
Skill
1
Double your Energy.
Exhaust.
Exhaust.
Double EnergyDouble Energy and Supercritical make big spend turns.Double your Energy.
Exhaust.
Exhaust.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalDouble Energy and Supercritical make big spend turns.Gain 4.
Exhaust.
Exhaust.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike alone charges five hits.Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns the Drill to Hand the first time you play it, so it fires twice.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion channels the Plasma that funds it.Channel 1 Plasma.
Exhaust.
Exhaust.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Strength, and Helix Drill adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Helix Drill adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Helix Drill adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Helix Drill is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Helix Drill is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Helix Drill is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Helix Drill is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Helix Drill
VajraVajraVajra adds Strength to every hit.Start each combat with 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Helix Drill adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Helix Drill adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Helix Drill adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Helix Drill adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Helix Drill adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Helix Drill adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Helix Drill adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Helix Drill adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Helix Drill adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Power CellPower CellPower Cell looks for 0 Energy cards, and Helix Drill is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
NunchakuNunchakuNunchaku counts the Attacks you play, and Helix Drill is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Helix Drill is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Helix Drill is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Helix Drill is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Helix Drill is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Helix Drill is a free oneEvery 10th Attack you play deals double damage.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Helix Drill is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Helix Drill is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cardsBug fixFeralHistory CoursePlaytestFeral card no longer puts History Course copy of Helix Drill card back into your hand
- Added portrait art
- Cost changed from 0 to 1 and Damage decreased from 7 to 3
All 8 patch notes5 older
- Damage increased from 6 to 7 (upgraded 8 to 9)
- Fixed softlock when Helix Drill card was created via Splash cardBug fixInternal playtestHelix Drill card now properly deals its damage over multiple hits
- Reworked the card
- Added beta portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.
















