
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Prowess+
Power
1
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Dexterity.
Version
Prowess
ColorlessPowerUncommon
You are viewing an old version of this card
One Energy for a permanent point of Strength and a point of Dexterity. Strength adds 1 to every hit of every attack for the rest of the fight; Dexterity adds 1 to every Block a card gives. Upgraded it grants 2 of each, which doubles its value for the same cost.
Pool
Colorless
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
Unlock
TraitorsFill the score bar at the end of a run
When to take Prowess
A quiet, solid Act 1 pickup for any character, best with many cheap attacks and Defends. Grab it from a shop over a card reward, and upgrade early.
Cards that synergize with Prowess

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet and Conflagration get the Strength bonus on every one of their hits.Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationRicochet and Conflagration get the Strength bonus on every one of their hits.Deal 2 damage to ALL enemies 4 times.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.
FastenFasten alongside it makes each Defend a real wall.Gain an additional 4 Block from Defend cards.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Prowess counts on each hitDeal 10 damage to a random enemy X times.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars hits several times, so the Strength from Prowess counts on each hitDeal 7 damage to ALL enemies 7 times.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Prowess counts on each hitDeal 3 damage to ALL enemies 4 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Prowess counts on each hitDeal 6 damage 3 times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate hits several times, so the Strength from Prowess counts on each hitRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up hits several times, so the Strength from Prowess counts on each hitDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Prowess counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Prowess counts on each hitDeal 2 damage 3 times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer hits several times, so the Strength from Prowess counts on each hitDeal 8 damage X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Prowess counts on each hitDeal 5 damage to a random enemy X times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang hits several times, so the Strength from Prowess counts on each hitDeal 3 damage to a random enemy 3 times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind hits several times, so the Strength from Prowess counts on each hitDeal 5 damage to ALL enemies X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Prowess counts on each hitDeal 6 damage to ALL enemies twice.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage hits several times, so the Strength from Prowess counts on each hitDeal 5 damage for each Channeled Orb.

Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger SprayDagger Spray hits several times, so the Strength from Prowess counts on each hitDeal 4 damage to ALL enemies twice.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Prowess counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Prowess counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher hits several times, so the Strength from Prowess counts on each hitDeal 6 damage for each Attack already played this turn.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon hits several times, so the Strength from Prowess counts on each hitExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes hits several times, so the Strength from Prowess counts on each hitDeal 5 damage for each Skill in your Hand.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill hits several times, so the Strength from Prowess counts on each hitDeal 3 damage for each previously spent this turn.
Relics that synergize with Prowess
Frozen EggFrozen EggFrozen Egg hands you the upgraded version for free.Whenever you add a Power into your Deck, Upgrade it.
Ruined HelmetRuined HelmetRuined Helmet doubles the first Strength gain of a combat.The first time you gain Strength each combat, double the amount gained.
Game PieceGame PieceGame Piece and Mummified Hand pay you for playing a Power.Whenever you play a Power, draw 1 card.
Mummified HandMummified HandGame Piece and Mummified Hand pay you for playing a Power.Whenever you play a Power, a random card in your Hand is free to play that turn.
PermafrostPermafrostPermafrost triggers on Powers played, and Prowess is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Prowess is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Changes by version
- Rarity changed from Rare to Uncommon
- Added card art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.















