Version

Skewer

SilentAttackUncommon
Deal 8 damage X times.

You spend all your Energy and hit one enemy for 8 (11 upgraded) once per Energy spent. Every hit is a separate Attack hit, so Strength, Vigor and Vulnerable apply to each one. At X of 0 it is played and does nothing.

Character
Type
Attack
Rarity
Uncommon
Cost
X Energyall you have left
Target
One enemy

When to take Skewer

The Silent's cleanest Energy dump, ideal on any turn with leftover Energy and one enemy left to kill. Take it early as a finisher.

Cards that synergize with Skewer

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step doubles every hit next turn.Discard your Hand.
Next turn, Attacks deal double damage.
Tactician
Skill
3
Sly.
Gain .
Tactician and Adrenaline add the Energy that becomes hits.Sly.
Gain .
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Tactician and Adrenaline add the Energy that becomes hits.Gain .
Draw 2 cards.
Exhaust.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Expose strips the target's Block and adds Vulnerable first.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Skewer adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Skewer adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Automation
Power
1
Every 10 cards you draw, gain .
Automation gives extra Energy, and Skewer spends all of it as XEvery 10 cards you draw, gain .
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness gives extra Energy, and Skewer spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame gives extra Energy, and Skewer spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Outmaneuver
Skill
1
Next turn, gain .
Outmaneuver gives extra Energy, and Skewer spends all of it as XNext turn, gain .
Production
Skill
0
Gain .
Exhaust.
Production gives extra Energy, and Skewer spends all of it as XGain .
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gives extra Energy, and Skewer spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Sidestep
Skill
0
Next turn, gain .
Sidestep gives extra Energy, and Skewer spends all of it as XNext turn, gain .

Relics that synergize with Skewer

Chemical X
Chemical X adds 2 hits for free.The effects of your cost X cards are increased by 2.
Kunai
Kunai and Shuriken count it as one Attack, so pair it with cheap ones.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Shuriken
Kunai and Shuriken count it as one Attack, so pair it with cheap ones.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Skewer adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Skewer adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Sword of Jade
Sword of Jade gives Strength, and Skewer adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Skewer adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Skewer adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Skewer adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Skewer adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Skewer adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Skewer adds it on every one of its hitsStart each combat with 1 Strength.
Nunchaku
Nunchaku gives extra Energy, and Skewer spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Skewer spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Skewer spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Skewer spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Skewer spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Skewer spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Skewer spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Skewer spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Skewer spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Skewer spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of War
Art of War gives extra Energy, and Skewer spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed Antler
Blessed Antler gives extra Energy, and Skewer spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Changes by version

  1. 19 Mar 2026Damage7(10)8(11)Beta branch
    Damage increased from 7 to 8 (upgraded 10 to 11)
  2. 7 Nov 2024ArtInternal playtest
    Added VFX

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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