
Skewer
Attack
X
Deal 8 damage X times.

Skewer+
Attack
X
Deal 11 damage X times.
Version

Skewer
Attack
X
Deal 7 damage X times.

Skewer+
Attack
X
Deal 10 damage X times.
Deal 7 damage X times.
Deal 10 damage X times.
Skewer
SilentAttackUncommon
You are viewing an old version of this card
Deal 8 damage X times.
Deal 11 damage X times.
You spend all your Energy and hit one enemy for 8 (11 upgraded) once per Energy spent. Every hit is a separate Attack hit, so Strength, Vigor and Vulnerable apply to each one. At X of 0 it is played and does nothing.
When to take Skewer
The Silent's cleanest Energy dump, ideal on any turn with leftover Energy and one enemy left to kill. Take it early as a finisher.
Cards that synergize with Skewer

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step doubles every hit next turn.Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

Tactician
Skill
3
Sly.
Gain .
Gain .
TacticianTactician and Adrenaline add the Energy that becomes hits.Sly.
Gain .
Gain .

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineTactician and Adrenaline add the Energy that becomes hits.Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
ExposeExpose strips the target's Block and adds Vulnerable first.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Skewer adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Skewer adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation gives extra Energy, and Skewer spends all of it as XEvery 10 cards you draw, gain .

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness gives extra Energy, and Skewer spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame gives extra Energy, and Skewer spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Outmaneuver
Skill
1
Next turn, gain .
OutmaneuverOutmaneuver gives extra Energy, and Skewer spends all of it as XNext turn, gain .

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction gives extra Energy, and Skewer spends all of it as XGain .
Exhaust.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gives extra Energy, and Skewer spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Sidestep
Skill
0
Next turn, gain .
SidestepSidestep gives extra Energy, and Skewer spends all of it as XNext turn, gain .
Relics that synergize with Skewer
Chemical XChemical XChemical X adds 2 hits for free.The effects of your cost X cards are increased by 2.
KunaiKunaiKunai and Shuriken count it as one Attack, so pair it with cheap ones.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
ShurikenShurikenKunai and Shuriken count it as one Attack, so pair it with cheap ones.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Skewer adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Skewer adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Sword of JadeSword of JadeSword of Jade gives Strength, and Skewer adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Skewer adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Skewer adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Skewer adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Skewer adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Skewer adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Skewer adds it on every one of its hitsStart each combat with 1 Strength.
NunchakuNunchakuNunchaku gives extra Energy, and Skewer spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Skewer spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Skewer spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Skewer spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Skewer spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Skewer spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Skewer spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Skewer spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Skewer spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Skewer spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of WarArt of WarArt of War gives extra Energy, and Skewer spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed AntlerBlessed AntlerBlessed Antler gives extra Energy, and Skewer spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Changes by version
- Damage increased from 7 to 8 (upgraded 10 to 11)
- Added VFX
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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