
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Brightest Flame+
Skill
0
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.
Version

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Brightest Flame+
Skill
0
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Brightest Flame+
Skill
0
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.
Brightest Flame
EventSkillAncient
You are viewing an old version of this card
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Gain .
Draw 3 cards.
Lose 1 Max HP.
Draw 3 cards.
Lose 1 Max HP.
Pool
Event
Type
Skill
Rarity
Ancient
Cost
0 Energy
Target
Yourself
Cards that synergize with Brightest Flame

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Brightest Flame drawsEvery 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Brightest Flame drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Brightest Flame drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Brightest Flame gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Brightest Flame gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Brightest Flame gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Brightest Flame gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Brightest Flame gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Brightest Flame gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Brightest Flame gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Brightest Flame gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Brightest Flame gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Brightest Flame gives goes into itDeal 5 damage to ALL enemies X times.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Brightest Flame drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Brightest Flame drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Brightest Flame is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Brightest Flame drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Brightest Flame drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Brightest Flame drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Brightest Flame drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Brightest Flame drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Brightest Flame is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Brightest Flame drawsDeal 5 damage for each Skill in your Hand.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Brightest Flame drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Brightest Flame
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Brightest Flame drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power CellPower CellPower Cell looks for 0 Energy cards, and Brightest Flame is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Brightest Flame drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Brightest Flame is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Brightest Flame is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Brightest Flame is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Brightest Flame is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Brightest Flame is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Max HP loss increased from 1 to 2
- 12 Mar 2026Bug fixTezcataraFixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
- Energy gain increased from 1 to 2 (upgraded 2 to 3)
All 9 patch notes6 older
- Dying from Max HP loss via an effect like Perilous Prospects event or Brightest Flame card no longer causes a softlock
- Energy gain decreased from 2 to 1 (upgraded 3 to 2)
- No longer deals damage, so type changed from Attack to Skill
- Card portraits
- Tezcatara's Brightest Flame buffed. Now also gains 2(3) energy
- Max HP loss on play decreased from 2 to 1 and upgraded Damage increased from 13 to 15
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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