Version

Brightest Flame

EventSkillAncient
Gain .
Draw 2 cards.
Lose 1 Max HP.
Pool
Event
Type
Skill
Rarity
Ancient
Cost
0 Energy
Target
Yourself

Cards that synergize with Brightest Flame

Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Brightest Flame drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Brightest Flame drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Brightest Flame drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Brightest Flame gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Brightest Flame gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Brightest Flame gives goes into itRetain.
Deal 11 damage X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill costs X, so every Energy Brightest Flame gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Brightest Flame gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Brightest Flame gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Brightest Flame gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Brightest Flame gives goes into itChannel X Lightning.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Brightest Flame gives goes into itDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Brightest Flame gives goes into itDeal 5 damage to ALL enemies X times.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Brightest Flame drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Brightest Flame drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Brightest Flame is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Brightest Flame drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Brightest Flame drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Brightest Flame drawsNext turn,
gain and .
Retain your Hand this turn.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Brightest Flame drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Brightest Flame drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Brightest Flame is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Brightest Flame drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Brightest Flame drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Brightest Flame

Cloak Clasp
Cloak Clasp wants a full hand, which Brightest Flame drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power Cell
Power Cell looks for 0 Energy cards, and Brightest Flame is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Brightest Flame drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Brightest Flame is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Brightest Flame is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Brightest Flame is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Brightest Flame is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Brightest Flame is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 13 Aug 2026Max HP loss12Playtest
    Max HP loss increased from 1 to 2
  2. Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
  3. 22 Jan 2026Energy1(2)2(3)Internal playtest
    Energy gain increased from 1 to 2 (upgraded 2 to 3)
All 9 patch notes6 older
  1. 11 Sep 2025Bug fixInternal playtest
    Dying from Max HP loss via an effect like Perilous Prospects event or Brightest Flame card no longer causes a softlock
  2. 5 Jun 2025Energy2(3)1(2)Internal playtest
    Energy gain decreased from 2 to 1 (upgraded 3 to 2)
  3. 10 Apr 2025NerfInternal playtest
    No longer deals damage, so type changed from Attack to Skill
  4. 13 Mar 2025ArtInternal playtest
    Card portraits
  5. 6 Mar 2025ChangeTezcataraInternal playtest
    Tezcatara's Brightest Flame buffed. Now also gains 2(3) energy
  6. 27 Feb 2025Upgraded Damage1315Internal playtest
    Max HP loss on play decreased from 2 to 1 and upgraded Damage increased from 13 to 15

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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