
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Adrenaline+
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
Adrenaline
SilentSkillRare
For 0 Energy you gain 1 Energy, or 2 once upgraded, and draw 2 cards, then the card exhausts. The energy arrives before the draw, so you can already spend it on whatever you find. It replaces itself in hand and leaves you up 1 or 2 Energy for the turn.
When to take Adrenaline
Worth a slot in any deck, since a free card that adds Energy is never bad. Upgrade it as soon as you can, the jump from 1 to 2 Energy is huge.
Cards that synergize with Adrenaline

Burst
Skill
1
This turn, your next Skill is played an extra time.
BurstBurst plays it a second time for 2 to 4 Energy and 4 cards.This turn, your next Skill is played an extra time.

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareNightmare hands you three copies next turn.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand FinaleGrand Finale wants the draw pile emptied fast.Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble refills the hand you just grew.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster and Corrosive Wave pay you for every card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveSpeedster and Corrosive Wave pay you for every card drawn.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Adrenaline gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Adrenaline gives goes into itDeal 8 damage X times.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Adrenaline drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Adrenaline gives goes into itDeal 10 damage to a random enemy X times.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Adrenaline drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Adrenaline drawsDeal 5 damage for each Skill in your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Adrenaline drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Adrenaline drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Adrenaline drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Adrenaline is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Adrenaline is freeWhenever you play a card, deal 4 damage to a random enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Adrenaline is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Adrenaline is freeWhenever you play a card, gain 1 Block.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Adrenaline is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Adrenaline
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Adrenaline drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Adrenaline drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Adrenaline is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Adrenaline is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Adrenaline is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Adrenaline is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Adrenaline Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Adrenaline Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Adrenaline is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Adrenaline Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Rarity decreased back from Legendary to Rare
- Adrenaline is now a Legendary card
- Added Adrenaline card vfx
All 4 patch notes1 older
- New card portrait for Adrenaline
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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