The Silent

The Silent

70 HPMax HP on floor one. No Ascension level changes it.

A huntress from outside the Spire.
Ready to stab and poison anything in her way.

Begin your run with
Gold
99 GoldGold on floor one. No Ascension level changes it; Ascension 3 only cuts what fights and chests drop.
Card pool
88 cardsCards only the Silent finds: 27 Attacks, 42 Skills, 19 Powers. The card list also shows 4 playtest cards, marked, that the live game leaves out.
Starting relic
Ring of the SnakeIn hand from floor one. Hover the name for what it does.

Play a single run to unlock this character.

Starting deck

How the Silent plays

Starting relicRing of the SnakeAt the start of each combat, draw 2 additional cards.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
In the deckNeutralizeDeal 3 damage. Apply 1 Weak.
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
In the deckSurvivorGain 8 Block. Discard 1 card.
Runs onPoisonPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
Shiv
Attack
0
Deal 4 damage.
Exhaust.
Runs onShivDeal 4 damage. Exhaust.
Runs onSlyIf this card is discarded from your Hand before the end of your turn, play it for free.
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The basics

  • The Silent has 70 HP, 3 Energy and 99 Gold, and she is the character built around card flow.
  • Her relic, Ring of the Snake, draws 2 extra cards on the first turn of every combat, so she opens on seven cards instead of five.

Starting deck

  • The starting deck is twelve cards, two more than any other character: five Strike, five Defend, one Neutralize and one Survivor.
  • Neutralize costs 0, deals 3 and applies 1 Weak, which cuts that enemy's Attack damage by 25%.
  • Survivor gives 8 Block for 1 Energy and makes you discard a card, which this pool treats as a trigger, not a drawback.

Her three engines

  • Her damage comes through three engines: Poison, which makes an enemy lose HP at the start of its turn and drops by 1 each turn.
  • Shivs, 0-cost Attack tokens that hit for 4 and Exhaust.
  • And Sly, which plays a card for free when it is discarded from your hand before the end of your turn.
  • All three reward a big hand and heavy draw.

Silent card pool

See all cards

Our picks

What to pick up

Fits any deck

  • Three cards fit any deck at any point.
  • Adrenaline costs 0, gives 1 Energy, draws 2 cards and Exhausts.
  • Afterimage gives 1 Block for every card played, which adds up fast with 0-cost cards.
  • Footwork adds 2 Dexterity, so each Defend blocks 7 instead of 5.

The Act 1 fix

  • Act 1 is a damage problem, with some elites over 120 HP, and the cheap fix is Shivs, 0-cost Attacks that deal 4 and Exhaust.
  • Leading Strike deals 3 and adds 2 Shivs, 11 damage for 1 Energy, and Blade Dance adds 3 Shivs for 12 damage.

Her Shiv plan

  • Shivs are her strongest plan.
  • Accuracy doubles each one, from 4 damage to 8.
  • Knife Trap costs 2 and plays every Shiv in the Exhaust Pile again, so ten spent Shivs return as 40 damage.
  • Blade of Ink adds 2 Inky Shivs that deal 5 and apply 1 Weak each, and it does not Exhaust.
  • Discard decks rely on Sly cards, which play for free only when discarded before the end of the turn. Played by hand, Tactician and Reflex cost 3, so outlets such as Tools of the Trade and Calculated Gamble come first.
  • Poison is too slow for Act 1 and her weakest plan in this version.
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Malaise and upgrade order

  • Malaise costs X: the enemy loses X Strength for the rest of the fight and gains X Weak. It blunts any elite or boss, and Adrenaline raises X by one.
  • Leg Sweep is the steady defensive pick at 11 Block and 2 Weak for 2 Energy.
  • Upgrade Adrenaline first for 2 Energy, then Footwork for 3 Dexterity and Neutralize for 2 Weak.

Two weak commons

  • Two commons play worse than they read.
  • Dagger Spray is 4 damage to all enemies twice with nothing attached.
  • Flick-Flack is 6 to all enemies for 1 Energy unless a discard plays it.

Notes

  • The Silent unlocks after your first run with any character, won or abandoned. The unlock code runs after the run ends, and its comment names abandoning your first run as the trigger case.
  • Unlocking her makes the Regent the next character in the chain.
  • Ring of the Snake draws on turn 1 only, so Flechettes is at its best on that seven-card turn while Precise Cut is at its worst.
  • Grand Finale can only be played while the draw pile is empty.
  • Well-Laid Plans appears only in single-player runs. Flanking and Sneaky appear only in multiplayer.
  • Suppress and Wraith Form are her Ancient cards.

Changes by version

  1. Added new multiplayer Silent cards; Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."; Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."; Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
  2. 19 Feb 2026Bug fixTanxInternal playtest
    Fixed a typo in the dialogue between Tanx and The Silent
    TextInternal playtest
    Updated Silent's Epochs to be sorted in the correct order
  3. 12 Feb 2026Bug fixTezcataraInternal playtest
    The line "You can trust me" is now properly said by Tezcatara to Silent instead of vice versa
All 23 patch notes20 older
  1. 5 Feb 2026Bug fixTough BandagesInternal playtest
    Moved Tough Bandages from shared relic pool to Silent's relic pool
  2. 22 Jan 2026ArtInternal playtest
    Updated the portrait art
  3. 13 Nov 2025ChangeFlankingSneakyInternal playtest
    Silent: Flanking, Sneaky
  4. 11 Sep 2025InterfaceNeowInternal playtest
    Added reveal requirement hovertips for Neow and Silent Epochs
  5. 17 Jul 2025ArtInternal playtest
    Added various placeholder Epoch portraits
  6. 15 May 2025ChangeNeowThe RegentInternal playtest
    The first 2 Epochs unlocked are now Silent and Neow (excludes Regent)
  7. 25 Apr 2025PoolAlchemizeInternal playtest
    Changed Alchemize card: pool changed from Silent to Colorless
    PoolGrand FinaleInternal playtest
    Changed Grand Finale card: pool changed back from Colorless to Silent
  8. 30 Jan 2025ChangeNeutralizeSuppressInternal playtest
    Silent: Neutralize to Suppress
  9. 23 Jan 2025ChangeNeowInternal playtest
    Changed Neow's Bundle blessing: tweaked Silent bundles
  10. 5 Dec 2024ArtThe NecrobinderInternal playtest
    Adjusted Silent and Necrobinder's Character Select art
  11. 7 Nov 2024ArtInternal playtest
    Lightened Silent's shadow
  12. 24 Oct 2024ArtInternal playtest
    Made some Silent card portrait touch ups
  13. 17 Oct 2024ArtInternal playtest
    Updated art for various Silent card portraits
  14. 10 Oct 2024ArtInternal playtest
    Updated Silent rig with new head
  15. Added colored card trails for Silent, Defect, Regent, Necrobinder
  16. 30 Aug 2024ChangeInternal playtest
    No longer a Silent card, now a Colorless card
  17. 21 Jun 2024Bug fixCall of the VoidInternal playtest
    Playing Call of the Void card as Silent no longer softlocks the game
  18. 26 May 2023ArtInternal playtest
    Remove Silent's hair strand and other tweaks
  19. 5 May 2023PoolInfinite BladesInternal playtest
    Add missing Infinite Blades card to Silent card pool
  20. 21 Apr 2023ArtInternal playtest
    Import new Silent animation

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Goes well with

SilentIronclad
  • Flanking doubles the attack damage other players deal to one enemy this turn: play it on the boss before his Strength turn.
  • Tank makes him take double damage and everyone else half, so her 70 HP is covered while she stacks Poison.
  • Sneaky gives her Block whenever another player attacks, and he attacks every turn.
See the Ironclad

History

The story ofThe Silent7 chapters of the Timeline, from Prehistoria to Invitation, and the first game
  1. Prehistoria
    Chapter 1 of 7

    Nemesis

    Ghastly nightmares of tormented souls stalk the Foglands.

    She takes it upon herself to hunt the haunter. Once the hunt is complete, its skull is ceremoniously placed upon her by her Sisters. The ritual has concluded.

  2. The first game
    Slay the Spire, character select

    Slay the Spire (2019)

    The Silent was one of the four who climbed in the first game, which introduced her as A deadly huntress from the foglands. Eliminates foes with daggers and poisons.

  3. Blight
    Chapter 2 of 7

    Trophies

    Fantastic trophies occupy this forsaken place. All were defeated, one by one. Those marked by the Silent always fall.

  4. Blight
    Chapter 3 of 7

    Poisoner

    Another hunt concludes.

    Stilling the putrid Heart with a special-made poison, the Silent rappels upwards and outwards and longs to bathe in the comforting moonlight. She leaves the Spire with a prize in hand. A piece of the Heart.

  5. Flourish
    Chapter 4 of 7

    Bigger Prey

    The other sisters judge the fourth one in silence...
    They have not seen her for over three centuries and she returns with an ugly pulsating scrap.

    The Silent recollects the trials she endured for this trophy but does not speak; to speak is weak. One can only prove herself with more impressive trophies.

    There is always bigger prey.

  6. Flourish
    Chapter 5 of 7

    Ill

    A sickness carrying a familiar scent courses through the Silent’s veins, the Heart piece is slowly killing her!
    The grotesque trophy is hurled into the ocean, but the blight has no cure.

    She will die soon.

  7. Doors
    Chapter 6 of 7

    Fog Rolls In

    News of the Spire’s reopening made its way to the Silent.
    She ferries a boat to The Capital.

  8. Invitation
    Chapter 7 of 7

    Soup

    “Hello, little one...!” the massive Tezcatara whispered to the Silent.

    “Grow big and strong!” The Ancient speaks in a tender tone and scoots over a bowl of nutritious soup.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam