
Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Blade Dance+
Skill
1
Add 4 Shivs into your Hand.
Exhaust.
Exhaust.
Version
Blade Dance
SilentSkillCommon
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For 1 Energy you get three Shivs (four upgraded) created directly in your Hand, then Blade Dance exhausts. Each Shiv is a 0-cost Attack that deals 4 damage and exhausts, so the card is 12 damage split into three separate attacks, each of which counts as a card played and an Attack played. Strength adds to every Shiv, and Weak cuts every Shiv.
When to take Blade Dance
A fine Act 1 pick for any Silent deck, cheap damage that kills small enemies and feeds attack count relics. It gets much better once you own a Shiv payoff, so upgrade it early.
Cards that synergize with Blade Dance

Accuracy
Power
1
Shivs deal 4 additional damage.
AccuracyAccuracy adds 4 damage to each Shiv, doubling the card.Shivs deal 4 additional damage.

Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.
Fan of KnivesFan of Knives makes every Shiv hit all enemies.Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

Phantom Blades
Power
1
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
The first Shiv you play each turn deals 9 additional damage.
Phantom BladesPhantom Blades lets unused Shivs stay in Hand and boosts the first each turn.Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
The first Shiv you play each turn deals 9 additional damage.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom turns each hit into Poison.Whenever an Attack deals unblocked damage, apply 1 Poison.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher rewards the attack count.Deal 6 damage for each Attack already played this turn.

Knife Trap
Skill
2
Play every Shiv in your Exhaust Pile on the enemy.
Knife TrapKnife Trap rewards Shivs, and Blade Dance adds themPlay every Shiv in your Exhaust Pile on the enemy.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Blade Dance adds cheap onesWhenever you play an Attack, add a random Attack into your Hand.
Relics that synergize with Blade Dance
ShurikenShurikenShuriken and Kunai count three Attacks in one turn, which one Blade Dance provides.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KunaiKunaiShuriken and Kunai count three Attacks in one turn, which one Blade Dance provides.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Helical DartHelical DartHelical Dart rewards Shivs, and Blade Dance adds themWhenever you play a Shiv, gain 1 Dexterity this turn.
NunchakuNunchakuNunchaku counts the Attacks you play, and Blade Dance adds cheap onesEvery time you play 10 Attacks, gain .
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Blade Dance adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Blade Dance adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Blade Dance adds cheap onesWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Blade Dance adds cheap onesEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Blade Dance adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Blade Dance adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Blade Dance Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Blade Dance Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Blade Dance Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Added Exhaust
- Added Exhaust
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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