Cloak and Dagger

SilentSkillCommon
Gain 6 Block.
Add 1 Shiv into your Hand.

You gain 6 Block, then one Shiv (two upgraded) is created in your Hand, one at a time. A Shiv is a 0-cost Attack for 4 that Exhausts, and with Fan of Knives it hits every enemy. No Shivs are created if the combat is already ending. The Block does not change with the upgrade.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Cloak and Dagger

An Act 1 Defend replacement for the Silent that also feeds Shiv payoffs. The upgrade doubles the Shivs and is the real card, so upgrade it early if Shivs are your damage plan.

Cards that synergize with Cloak and Dagger

Accuracy
Power
1
Shivs deal 4 additional damage.
Accuracy adds 4 damage to every Shiv.Shivs deal 4 additional damage.
Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fan of Knives makes them hit all enemies.Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Phantom Blades
Power
1
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Phantom Blades lets them Retain and adds 9 to the first each turn.Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts each Shiv as an Attack.Deal 6 damage for each Attack already played this turn.
Knife Trap
Skill
2
Play every Shiv in your Exhaust Pile on the enemy.
Knife Trap replays every Shiv from your Exhaust Pile.Play every Shiv in your Exhaust Pile on the enemy.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Cloak and Dagger adds cheap onesWhenever you play an Attack, add a random Attack into your Hand.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Cloak and Dagger gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Cloak and Dagger gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Cloak and Dagger gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Cloak and Dagger gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Cloak and Dagger gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Cloak and Dagger

Helical Dart
Helical Dart gives Dexterity per Shiv played.Whenever you play a Shiv, gain 1 Dexterity this turn.
Nunchaku
Nunchaku counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Cloak and Dagger adds cheap onesWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Cloak and Dagger adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Cloak and Dagger adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Parrying Shield
Parrying Shield makes Block count for more, and Cloak and Dagger gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Cloak and Dagger gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Cloak and Dagger gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Cloak and Dagger gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 19 Apr 2024Bug fixInternal playtest
    Adding more than 10 cards from Cloak and Dagger no longer softlocks

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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