
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.

Finisher+
Attack
1
Deal 8 damage for each Attack already played this turn.
Finisher
SilentAttackUncommon
Deal 6 damage for each Attack already played this turn.
Deal 8 damage for each Attack already played this turn.
It counts the Attacks you have finished playing this turn and hits the target once per Attack for 6. It does not count itself, so as your first Attack it deals nothing at all. Three Attacks before it is 18 damage for 1 Energy. Strength and Vulnerable apply to every hit. Upgraded, 8 per hit.
When to take Finisher
Good in a Shiv deck by Act 1 or 2, where it is routinely four or five hits for 1 Energy. In a deck with only two Attacks a turn it is just a bad Strike.
Cards that synergize with Finisher

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance and Cloak and Dagger hand out Shivs to play first.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.
Cloak and DaggerBlade Dance and Cloak and Dagger hand out Shivs to play first.Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite BladesInfinite Blades adds one every turn.At the start of your turn, add 1 Shiv into your Hand.

Slice
Attack
0
Deal 6 damage.
SliceSlice and Backstab are free Attacks.Deal 6 damage.

Backstab
Attack
0
Innate.
Deal 11 damage.
Exhaust.
Deal 11 damage.
Exhaust.
BackstabSlice and Backstab are free Attacks.Innate.
Deal 11 damage.
Exhaust.
Deal 11 damage.
Exhaust.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
ExposeExpose sets Vulnerable for every hit.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom poisons once per hit.Whenever an Attack deals unblocked damage, apply 1 Poison.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Finisher adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Finisher adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Blade of InkBlade of Ink gives you cheap Attacks to play, which Finisher countsAdd 2 Inky Shivs into your Hand.

Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.
Fan of KnivesFan of Knives gives you cheap Attacks to play, which Finisher countsShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

Leading Strike
Attack
1
Deal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.
Leading StrikeLeading Strike gives you cheap Attacks to play, which Finisher countsDeal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel gives you cheap Attacks to play, which Finisher countsDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Up My Sleeve
Skill
2
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.
Up My SleeveUp My Sleeve gives you cheap Attacks to play, which Finisher countsAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity gives you cheap Attacks to play, which Finisher countsWhenever you play an Attack, add a random Attack into your Hand.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat DownBeat Down gives you cheap Attacks to play, which Finisher countsPlay 3 random Attacks from your Discard Pile.

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade SymphonyBlade Symphony gives you cheap Attacks to play, which Finisher countsAdd 2 Shivs to ALL players' Hands.

Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
AssassinateAssassinate is a free Attack, which feeds FinisherInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.

Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand FinaleGrand Finale is a free Attack, which feeds FinisherCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.
NeutralizeNeutralize is a free Attack, which feeds FinisherDeal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

Precise Cut
Attack
0
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deals 2 less damage for each other card in your Hand.
Precise CutPrecise Cut is a free Attack, which feeds FinisherDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deals 2 less damage for each other card in your Hand.

Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.
SuppressSuppress is a free Attack, which feeds FinisherInnate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas is a free Attack, which feeds FinisherDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Relics that synergize with Finisher
Pen NibPen NibPen Nib on it doubles the whole volley.Every 10th Attack you play deals double damage.
Ember TeaEmber TeaEmber Tea gives Strength, and Finisher adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Finisher adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Finisher adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Finisher adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Finisher adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Finisher adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Finisher adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Finisher adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Finisher adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Finisher adds it on every one of its hitsStart each combat with 1 Strength.
Ninja ScrollNinja ScrollNinja Scroll gives you cheap Attacks to play, which Finisher countsAt the start of each combat, add 3 Shivs into your Hand.
CrossbowCrossbowCrossbow gives you cheap Attacks to play, which Finisher countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Changes by version
- Added VFX
- Fixed Finisher card line breaks
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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