Finisher

SilentAttackUncommon
Deal 6 damage for each Attack already played this turn.

It counts the Attacks you have finished playing this turn and hits the target once per Attack for 6. It does not count itself, so as your first Attack it deals nothing at all. Three Attacks before it is 18 damage for 1 Energy. Strength and Vulnerable apply to every hit. Upgraded, 8 per hit.

Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Finisher

Good in a Shiv deck by Act 1 or 2, where it is routinely four or five hits for 1 Energy. In a deck with only two Attacks a turn it is just a bad Strike.

Cards that synergize with Finisher

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Blade Dance and Cloak and Dagger hand out Shivs to play first.Add 3 Shivs into your Hand.
Exhaust.
Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Blade Dance and Cloak and Dagger hand out Shivs to play first.Gain 6 Block.
Add 1 Shiv into your Hand.
Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite Blades adds one every turn.At the start of your turn, add 1 Shiv into your Hand.
Slice
Attack
0
Deal 6 damage.
Slice and Backstab are free Attacks.Deal 6 damage.
Backstab
Attack
0
Innate.
Deal 11 damage.
Exhaust.
Slice and Backstab are free Attacks.Innate.
Deal 11 damage.
Exhaust.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Expose sets Vulnerable for every hit.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom poisons once per hit.Whenever an Attack deals unblocked damage, apply 1 Poison.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Finisher adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Finisher adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Blade of Ink gives you cheap Attacks to play, which Finisher countsAdd 2 Inky Shivs into your Hand.
Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fan of Knives gives you cheap Attacks to play, which Finisher countsShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Hidden Daggers
Skill
0
Discard 2 cards.
Add 2 Shivs into your Hand.
Hidden Daggers gives you cheap Attacks to play, which Finisher countsDiscard 2 cards.
Add 2 Shivs into your Hand.
Leading Strike
Attack
1
Deal 3 damage.
Add 2 Shivs into your Hand.
Leading Strike gives you cheap Attacks to play, which Finisher countsDeal 3 damage.
Add 2 Shivs into your Hand.
Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Storm of Steel gives you cheap Attacks to play, which Finisher countsDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Up My Sleeve
Skill
2
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Up My Sleeve gives you cheap Attacks to play, which Finisher countsAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity gives you cheap Attacks to play, which Finisher countsWhenever you play an Attack, add a random Attack into your Hand.
Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat Down gives you cheap Attacks to play, which Finisher countsPlay 3 random Attacks from your Discard Pile.
Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade Symphony gives you cheap Attacks to play, which Finisher countsAdd 2 Shivs to ALL players' Hands.
Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Assassinate is a free Attack, which feeds FinisherInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand Finale is a free Attack, which feeds FinisherCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Neutralize is a free Attack, which feeds FinisherDeal 3 damage.
Apply 1 Weak.
Precise Cut
Attack
0
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Precise Cut is a free Attack, which feeds FinisherDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Suppress is a free Attack, which feeds FinisherInnate.
Deal 11 damage.
Apply 3 Weak.
Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Bolas is a free Attack, which feeds FinisherDeal 3 damage.
At the start of your next turn, return this to your Hand.

Relics that synergize with Finisher

Pen Nib
Pen Nib on it doubles the whole volley.Every 10th Attack you play deals double damage.
Ember Tea
Ember Tea gives Strength, and Finisher adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Finisher adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Finisher adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Finisher adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Finisher adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Finisher adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Finisher adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Finisher adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Finisher adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Finisher adds it on every one of its hitsStart each combat with 1 Strength.
Ninja Scroll
Ninja Scroll gives you cheap Attacks to play, which Finisher countsAt the start of each combat, add 3 Shivs into your Hand.
Crossbow
Crossbow gives you cheap Attacks to play, which Finisher countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.

Changes by version

  1. 7 Nov 2024ArtInternal playtest
    Added VFX
  2. 1 Nov 2024Bug fixInternal playtest
    Fixed Finisher card line breaks

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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