Dagger Spray

SilentAttackCommon
Deal 4 damage to ALL enemies twice.

One attack with 2 hits at every enemy, 4 damage per hit (6 upgraded). Each hit is a separate attack, so Strength adds to both and Vulnerable multiplies both; 2 Strength makes it 12 per enemy. Enemy Block and Weak apply per hit too.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
All enemies

When to take Dagger Spray

Good in Act 1 for group fights, and it stays useful in Act 2 with Strength or Envenom. In a single target deck it is just an 8 damage Strike.

Cards that synergize with Dagger Spray

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom applies 1 Poison per unblocked hit, so this spreads Poison to everyone twice.Whenever an Attack deals unblocked damage, apply 1 Poison.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess and Vajra add Strength to both hits.Gain 1 Strength.
Gain 1 Dexterity.
Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step doubles next turn's Attacks.Discard your Hand.
Next turn, Attacks deal double damage.
Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking doubles it against Weak enemies.Weak enemies take double damage from Attacks.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts it as one Attack played.Deal 6 damage for each Attack already played this turn.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Dagger Spray adds it on every one of its hitsGain 5 Strength this turn.

Relics that synergize with Dagger Spray

Vajra
Prowess and Vajra add Strength to both hits.Start each combat with 1 Strength.
Ember Tea
Ember Tea gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Dagger Spray adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Dagger Spray adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Dagger Spray adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Dagger Spray adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Dagger Spray adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Dagger Spray adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Changes by version

  1. 5 Feb 2026SoundInternal playtest
    Added Dagger Spray SFX
  2. 4 Dec 2025ArtInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam