
Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.

Dagger Spray+
Attack
1
Deal 6 damage to ALL enemies twice.
Dagger Spray
SilentAttackCommon
Deal 4 damage to ALL enemies twice.
Deal 6 damage to ALL enemies twice.
One attack with 2 hits at every enemy, 4 damage per hit (6 upgraded). Each hit is a separate attack, so Strength adds to both and Vulnerable multiplies both; 2 Strength makes it 12 per enemy. Enemy Block and Weak apply per hit too.
When to take Dagger Spray
Good in Act 1 for group fights, and it stays useful in Act 2 with Strength or Envenom. In a single target deck it is just an 8 damage Strike.
Cards that synergize with Dagger Spray

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom applies 1 Poison per unblocked hit, so this spreads Poison to everyone twice.Whenever an Attack deals unblocked damage, apply 1 Poison.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess and Vajra add Strength to both hits.Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step doubles next turn's Attacks.Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking doubles it against Weak enemies.Weak enemies take double damage from Attacks.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher counts it as one Attack played.Deal 6 damage for each Attack already played this turn.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Dagger Spray adds it on every one of its hitsGain 5 Strength this turn.
Relics that synergize with Dagger Spray
VajraVajraProwess and Vajra add Strength to both hits.Start each combat with 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Dagger Spray adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Dagger Spray adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Dagger Spray adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Dagger Spray adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Dagger Spray adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Dagger Spray adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Dagger Spray adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Changes by version
- Added Dagger Spray SFX
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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