Playtest notes 4 Dec 2025

Internal playtest131 entries39 balance changes27 interface changes27 bug fixes16 content additions14 art updates4 wording fixes3 performance fixes1 audio update

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch is a 2-for-1 special! Since we skipped last week's patch, this one includes two weeks worth of new content and reworks, including the brand new Ancient dialogue system!

Items in this note

36 cards

Relics, potions and powers

Enemies and events

Content

General

  • Deprecated Prismatic run modifier

Silent

Potions & Relics

Enemies

Ancients

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Events

Balance

General

  • Nerfed all three Adversaries: no longer give statuses
  • Changed amount of Act 3 Rest Sites to 5-6 with even chance
  • Increased amount of Act 1 Rest Sites to 6-7, leaning towards 7
  • Increased amount of Act 2 Rest Sites to 6-7, leaning towards 6

Ironclad

  • Changed Fight Me! card:
    • Damage changed from 16(18) -> 5(6)x2
    • Self Strength gain increased from 1(2) -> 2(3)

Silent

Defect

  • Changed Bulk Up card: type changed from Skill -> Power
  • Changed Signal Boost card:
    • Energy cost increased from 1 -> 2(1)
    • No longer loses Exhaust on upgrade
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Necrobinder

  • Nerfed Haunt card: enemy HP loss decreased from 9(11) -> 6(8)

Colorless Cards

  • Changed Splash card: now only generates Attack cards

Potions & Relics

  • Nerfed Fake Mango relic: Max HP gain nerfed from 5 -> 3
  • Nerfed Forever Ice relic:
    • Block decreased from 8 -> 7
    • Rarity decreased from Uncommon -> Common
  • Changed Orichalcum relic: rarity increased from Common -> Uncommon
  • Changed Petrified Toad relic: rarity decreased from Rare -> Uncommon
  • Changed Starter Flare relic: damage increased from 9 -> 10

Enemies

Ancients

Events

  • Changed Fake Merchant event:
    • No longer always shows all of his relics
    • No longer spawns unless the player has either 100 Gold or a Foul potion
  • Changed Punch Off event: can no longer be seen before floor 6
  • Changed Round Tea Party event: Pick a Fight option changed from max HP -> Lose 10 HP
  • Buffed Unrest Site event: Kill the Trees option's HP cost decreased from 11 -> 8

Art

User interface & experience

General

  • Unlocking Defect now requires playing a run with the Necrobinder now (was reversed)
  • Added controller support for new Ancient dialogue system
  • Added controller support for Crystal Sphere minigame
  • Created new Epoch slot highlight VFX to Timeline make it more clear which Epoch you need to reveal
  • Made some glitter for the Timeline, disabled for now
  • Toned down Epoch slot VFX when it can be revealed
  • Placeholder boss map icons now utilize outlines
  • Animated boss map icons update scale on hover rather than outlines
  • Add hovertip unlock requirements for characters in character select screen
  • After completing a run, players are now forced to reveal all Epochs before returning to Main Menu
  • Crystal Sphere card icon now matches the color of the character
  • Players are now disallowed from leaving the Timeline until all revealable Epochs are revealed
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General (continued)

  • Drawing tools now have a BG panel so that it's easier to see in certain situations
  • Fixed a couple of small issues with the character unlock animation
  • Imported new dialogue-related assets
  • Improved error messaging when Steam initialization fails
  • Moved removed/upgrade/transformed card entries into the Rewards section of the room history hovertip
  • Players can now inspect locked characters in the character select screen
  • The selection screens for enchanting/transforming a card in your deck now show a "Choose a Card to Enchant/Transform" prompt to remind you of what you're doing
  • Locked cards are now sorted to the end of the grid in the card library
  • X star cost cards now show up when the X-cost filter is toggle on in the card library
  • Localized Game Over screen button labels
  • When unlocking content, the button in the Epoch inspect screen now says Unlock instead of Confirm

Ironclad

Silent

  • The Hunt card now applies a power when it successfully triggers

Necrobinder

Multiplayer

  • Made a small UX pass on the join friends screen

Audio

  • Added gain Energy, card enchantment, and relic activation SFX

Writing

  • Updated Bread relic's wording for clarity
  • Changed wording of Epoch Revealed -> Discovered
  • While common sense dictates that you can't high-five a dead Osty, we've nevertheless updated High Five card's wording to specify that it can only be played if Osty is alive
  • When all Kin followers are killed, Kin Priest will immediately yell something

Bug fixes

General

  • Confirm card bundle screen no longer blocked by the inspect card hotkey on controller
  • Fixed Back button appearing prematurely
  • Fixed some issues with events and instant mode
  • Fixed Card Compendium search bar turning off all card pool filters
  • Reduced hitch when entering character select screen
  • Rest Site proceed button now animates in
  • Trim floating "," from relic and card rarity counts in Run History

Ironclad

Silent

Defect

  • Hovering over Compactor+ card now properly shows a preview of Fuel+
  • Synchronize card now only applies Focus for this turn
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Necrobinder

  • Fixed an issue where, if the player had damage-modifying powers like Strength or Weak, they modified the Osty damage values displayed in Squeeze card's description even though the damage that was actually dealt was correct
  • Dredge card now properly limits the number of cards you can select if your hand is close to full

Colorless Cards

Potions & Relics

  • Fixed Chain Link relic missing Block hovertip
  • You can no longer see the same relic twice if it changes rarity between patches

Enemies

  • Fixed Hunter Killer spray VFX never stopping if its animation gets interrupted
  • Fixed Soul Fysh death animation while it's Intangible
  • Fixed Kin Leader's flame still being visible in the game over screen
  • Kin now only does Ritual gain move once instead of continuing to gain Ritual

Ancients

  • Fixed Soot card preview overlapping with Dust Bunny text tips in Run History screen

Events

  • Fixed issue with some event portraits not loading
  • Jungle Maze Adventure event now deals 1 big instance of damage rather than 3 separate smaller instances of damage

Multiplayer

  • Fixed not being able to leave if you readied as the only player in a lobby
  • Fixed Ringing blocking other players cards in multiplayer

Performance

  • Card compendium loads much faster
  • SFX should play faster
  • Made a small optimization to startup time
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