Hunter Killer
MonsterHealth
121/126 HPAlways 121. 126 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
HiveMonster room, alone, 1 in 10 from the normal pool.


1Tender
121/121/126/126Hunter Killer
1Tender
17/19
7/8×3
1st Encounter ·Turn 1
How to beat Hunter Killer
Tender rewards playing few, heavy cards: the fifth card you play in a turn is already at -4 Strength and -4 Dexterity, so cheap cantrips and 0-cost filler actively cost you damage and Block.
Order your plays so the cards that need the numbers come first, since the penalty grows as the turn goes on.
Bite is the bigger single hit, but Puncture's three hits are worse into Dexterity loss because each hit tests your reduced Block.
It never gains Strength, so a slow plan is fine if your deck is naturally lean.
Notes
- Normal fight in the Hive act, alone, 121 HP (126 at Ascension 8+).
- Tender's displayed number is the cards played this turn, not a duration; the Strength and Dexterity return at end of turn.
Changes by version
- Adjusted hitbox and position
- Fixed Hunter Killer spray VFX never stopping if its animation gets interrupted
- Bug fixInternal playtestFixed Hunter Killer animation transitions
All 12 patch notes9 older
- Puncture damage decreased from 6(7)x4 to 7(8)x3 and Bite damage decreased from 19 to 17 (22 to 19 with Ascension)
- Bite move damage increased from 15 to 19
- Changed Hunter Killer
- Buffed Hunter Killer
- Hunter Killer Bite damage lowered from 20 to 17DamageInternal playtestHunter Killer Puncture damage lowered from 4x3 to 3x3ChangeFrailVulnerableInternal playtestHunter Killer Tenderizing Goop now applies Frail instead of Vulnerable
- Hunter Killer reworked
- Added new Hunter Killer animations
- Import Hunter Killer rig with idle animation
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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