Playtest notes 21 Nov 2024

Internal playtest152 entries96 balance changes16 content additions16 bug fixes12 art updates8 interface changes3 wording fixes1 audio update

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

34 cards

Relics, potions and powers

Enemies and events

Content

Necrobinder

  • Deprecated cards:

Regent

Ancients

  • Added new Orobas options:
    • Collector
    • Seeker
  • Deprecated Orobas options:
    • Collection
    • Novelty
  • Deprecated Tanx option:
    • Battle Horn
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Enemies

Balance

Ironclad

Necrobinder

  • Reworked Oblivion card:
    • Rare - Power - Cost 1
    • "Whenever Doom is applied, gain 1(2) energy."
  • Buffed Death's Visage card: Vulnerable applied increased from 2(3) -> 3(4)
  • Buffed Defile card: damage increased from 11(14) -> 12(16)
  • Buffed Drain Power card: damage increased from 6(9) -> 9(12)
  • Changed Dredge card: now has Exhaust instead of Ethereal
  • Nerfed Eidolon card:
    • Energy cost increased from 1 -> 2(1)
    • Self-Doom applied increased from 12(8) -> 13(13)
  • Changed Enfeebling Touch card:
    • Rarity increased from Common -> Uncommon
    • Strength loss has been increased from 7(10) -> 9(13)
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Necrobinder (continued)

  • Changed Ensoul (now called Capture Spirit) card: now causes an enemy to lose 3(4) HP
  • Changed Etherburst card: now deals damage to all enemies
  • Buffed Fear card: Weak applied increased from 2(3) -> 3(4)
  • Buffed Misery card: now applies debuffs to other enemies even if its target dies
  • Changed Poke card: now has Exhaust
  • Buffed Pull card: Block gain increased from 5(7) -> 6(9)
  • Changed Reanimate card:
    • Rarity decreased from Rare -> Uncommon
    • Summon increased from 20(25) -> 25(35)
  • Buffed Sap Will card: damage increased from 7(9) -> 8(11)
  • Buffed Scour card: Doom applied increased from 13(17) -> 16(21)
  • Buffed Shared Fate card: energy cost decreased from 1 -> 0
  • Buffed Soulfire card: base damage increased from 6 -> 9
  • Changed Spirit of Ash card: no longer gives all cards Ethereal
  • Nerfed Tackle card: cost increased from 1 -> 2
  • Buffed Tag Team card: Vigor increased from 3(5) -> 5(7)
  • Buffed Transfuse card: Osty healed HP increased from 10(15) -> 15(20)
  • Buffed Twist card: now causes an enemy to lose 2(3) HP
  • Changed Call of the Void card: upgrade now increases the number of Ethereal cards generated from 1 -> 2 instead of adding Innate
  • Changed Read the Bones card: now increases its card draw from 1 -> 2 instead of adding Innate

Regent

  • Buffed Gather light card:
    • Block increased from 7(10) -> 9(12)
    • Star gain increased from 1(1) -> 1(2)
  • Buffed Astral Pulse card:
    • Damage increased from 14(18) -> 15(19)
    • Star gain increased from 2(2) -> 2(3)
  • Reworked Gravity Well card:
    • Common - Skill - Cost 1
    • "Gain 7(11) Block. Gains double Block if you gained this turn."
  • Reworked Voidborn: now when you spend Stars, gain Block "for each Star spent"
  • Buffed Bulwark card:
    • Block increased from 10(13) -> 14(18)
    • Forge increased from 8(11) -> 14(18)
  • Buffed Cloak of Stars card:
    • Block increased from 11(15) -> 13(17)
    • Star gain increased from 2(2) -> 2(3)
  • Nerfed Conqueror card: Forge decreased from 3(4) -> 2(3)
  • Buffed Photon Blade (now called Photon Cut) card: Card draw increased from 1(1) -> 1(2)
  • Buffed Refine Blade card: Forge increased from 10(15) -> 15(20)
  • Changed Royal Gamble card: upgrade no longer lowers Star cost, now gives Retain instead
  • Buffed Seeking Edge card: Forge increased from 5(8) -> 11(15)
  • Buffed Singularity card:
    • Cost decreased from 3 -> 2
    • Forge increased from 5(7) -> 6(9)
  • Buffed Sovereign Blade card: cost decreased from 3(2) -> 2(1)

Colorless Cards

  • Buffed Gold Axe card: cost decreased from 2 -> 1

Potions & Relics

  • Changed Bedlam Beacon relic: now deals damage at start of turn
  • Reworked Bounty Box relic: now gain 1 Strength and 1 Dexterity at the start of Elite combats

Ancients

  • Changed Prismatic Shard relic: moved from Orobas to Colorful Philosophers event
  • Reworked Tanx options:
    • War Effigy relic now works at elites too, but it now gains only 2 energy and
  • draws 2 cards
    • Spar with Tanx option now allows you to choose any number of cards to
  • transform to Ultimate Strike

Enemies

  • Changed Fuzzy Wurm Crawler: added new Chomp move
  • Changed Giant Louse:
    • Web Cannon damage decreased from 17(20) -> 9(11)
    • Added new Acid Dusting move; deals 19(21) damage
  • Nerfed Hunter Killer:
    • Puncture damage decreased from 6(7)x4 -> 7(8)x3
    • Bite damage decreased from 19(22) -> 17(19)
  • Nerfed Medium Leaf Slime: Slime cards given decreased from 3 -> 2
  • Changed Rock Workbug:
    • Now excluded from Burrowing Buddies encounter
    • Now always the first bug in Slumber Party encounter
  • Nerfed Snapping Jaxfruit: damage decreased from 7(8) -> 3(4)
  • Changed Soul Nexus:
    • Now an elite encounter
    • Maelstrom move damage increased from 1(2)x5 -> 2(3)x5.
    • Drain Life move now has a 3-turn cooldown
  • Changed Turret Operator: moved to normal pool (from weak)
  • Changed Vine Shambler: Defensive Swipe damage changed from 9(10) -> 9(11)

Events

  • Reworked Cursed Choice event options
  • Changed Room Full of Cheese event: now excluded from Act 3
  • Changed Telepathic Spiders event: option cost rotated; Mind Blast option is now the cheapest

Misc

  • Acts now have decreasingly less event rooms
  • Room map node assignment is now shuffled better
  • Elites now spawn slightly more frequently
  • Reduced frequency of non-combat paths in map
  • Reduced frequency of shop rooms in map
  • The maximum number of rests on Glory have been decreased

Art

Audio

  • Added a very temporary sound for Doom

User interface & experience

  • Added tracking relics for Slumbering Essence and Goopy choices
  • Combat Rewards FTUE now shows up only when you press skip before Floor 5
  • Perilous Prospects event option now glows red if it will kill you.
  • Rare cards are no longer as bright in reward screens and Uncommon cards have a faint smoky aura
  • Rescaled and adjusted sizes for Rare and Uncommon card glows
  • Simplified Power card FTUE (no more arrow, anchored to bottom right) and it now shows up after the card reward animation
  • Statistics/Compendium buttons are now hidden before first run
  • The green Poison overlay now appears on top of the purple Doom overlay when they overlap, since Poison triggers first

Wording

Bug fixes

Necrobinder

Regent

Potions & Relics

  • Block no longer applies before Heart Piece relic when taking one big hit
  • Razor Tooth relic no longer flashes for Powers

Enemies

  • Killing Soul Nexus with Doom no longer softlocks upon traveling to another room
  • Slumbering Beetle now properly gains 10 Block at combat start
  • Soul Burn affliction's hovertip now correctly states that it gives Soul Nexus 2 Strength
  • Soul Nexus' Drain Life attack shows correct damage intent in A4
  • Test Subject now has Malleable instead of Mutegenic Adaptation
  • Test Subject's new status is Mutating Ichor: if this is in your hand at the end of your turn, Test Subject gains 1 strength

Events

  • Speed option in Tinker Time displays the correct keyword after choosing Power

Misc

  • Fixed issue causing map paths to congregate together
  • Momentum no longer carries over between combats
  • Power fly VFX no longer gets cut off in fast mode
  • Quitting after finishing an event or combat no longer makes it show up twice in history
  • Tyranny, Call of the Void, and Aggression cards now trigger before cards are drawn
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