Turret Operator

Monster
Health
41/51 HPAlways 41. 51 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Glorythe Turret Operator fight, 1 in 3 from the weak pool (the first 2 fights).
See fight
Part of
Turret Operator fightOne of its opening enemies.
attack/attack3/4×5
Turret Operator41/41/51/51Turret Operator

Turn 1

How to beat Turret Operator

The Operator

  • Five small hits punish Block you split unevenly and reward anything that triggers per hit taken.
  • Block: 15 (20) on the two Unload turns, then use the Reload turn to attack freely.
  • Loop: each Reload adds 1 Strength, worth 5 extra damage per volley, so treat it as a timer.
  • HP: 41. Kill it first.
  • Weak on it: trims all five hits at once.

Living Shield

  • Living Shield: only Shield Slams for 6 while an ally lives, then switches to Smash for 16 (18 at Ascension 9+) plus 3 Strength once alone.
  • So killing the Operator unlocks the shield's dangerous phase, but a scaling five-hit gun is still the worse thing to leave standing.

Notes

  • 41 HP (51 at Ascension 8+), with no starting powers.
  • Its only encounter is the Turret Operator weak fight in Glory, alongside a Living Shield.
  • The two Unload! states are identical in the code; the second exists only so the machine counts two volleys before reloading.
  • Strength stacks have no cap.

Changes by version

  1. 29 Jan 2026ChangeInternal playtest
    HP changed from 41(44)-49(49) to 41(51)
  2. 15 Jan 2026SoundInternal playtest
    Added or updated SFX
  3. 8 Jan 2026InterfaceInternal playtest
    Adjusted hitbox and position
All 13 patch notes10 older
  1. 14 Aug 2025PoolInternal playtest
    Changed Turret Operator combat: is now an easy pool encounter
  2. 13 Feb 2025SoundInternal playtest
    Added SFX for enemies
  3. 12 Dec 2024ChangeLiving ShieldInternal playtest
    Changed Living Shield: now gets a new move and goes Bezerk when the Turret Operator dies
  4. 5 Dec 2024Living Shield HP70(90)55(65)Living Shield damage15(17)6Internal playtest
    Turret Operator now fires twice, then gains 1 Strength; Living Shield HP decreased from 70 to 55 (90 to 65 with Ascension); Living Shield damage changed from 15 (17) to 6; Living Shield now gains 6 Block every turn
    ChangeStrengthInternal playtest
    Turret Operator now fires twice, then gains 1 Strength
  5. 21 Nov 2024PoolInternal playtest
    Moved to normal pool (from weak)
  6. 14 Nov 2024DamageInternal playtest
    Now has a single move + damage dealt increased from 6(7)x5 to 3(4)x5
  7. 31 May 2024ReworkInternal playtest
    Reworked Turret Operator encounter
    ChangeInternal playtest
    Turret Operator HP increased from 32-46 to 41-49
    ChangeInternal playtest
    Turret Operator now repeats two moves; First move is "Loading": gains 5 Block; Next move is "Unload!": deals 6x5 damage
    DamageRampartInternal playtest
    Rampart now grants 25 shield to Turret Operator every turn instead of redirecting damage
  8. 17 May 2024ArtInternal playtest
    Added to the game
  9. 15 Sep 2023ChangeInternal playtest
    Temporarily deprecated the Turret Operator fight
  10. 2 Jun 2023AddedInternal playtest
    Added Turret Operator enemy encounter

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam