Turret Operator
MonsterHealth
41/51 HPAlways 41. 51 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Glorythe Turret Operator fight, 1 in 3 from the weak pool (the first 2 fights).
See fight
Part of
Turret Operator fightOne of its opening enemies.

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3/4×5
41/41/51/51Turret Operator
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3/4×5
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3/4×5
1Strength
1
1
1
2
Turn 1
How to beat Turret Operator
The Operator
Five small hits punish Block you split unevenly and reward anything that triggers per hit taken.
Block: 15 (20) on the two Unload turns, then use the Reload turn to attack freely.
Loop: each Reload adds 1 Strength, worth 5 extra damage per volley, so treat it as a timer.
HP: 41. Kill it first.
Weak on it: trims all five hits at once.
Living Shield
Living Shield: only Shield Slams for 6 while an ally lives, then switches to Smash for 16 (18 at Ascension 9+) plus 3 Strength once alone.
So killing the Operator unlocks the shield's dangerous phase, but a scaling five-hit gun is still the worse thing to leave standing.
Notes
- 41 HP (51 at Ascension 8+), with no starting powers.
- Its only encounter is the Turret Operator weak fight in Glory, alongside a Living Shield.
- The two Unload! states are identical in the code; the second exists only so the machine counts two volleys before reloading.
- Strength stacks have no cap.
Changes by version
- HP changed from 41(44)-49(49) to 41(51)
- Added or updated SFX
- Adjusted hitbox and position
All 13 patch notes10 older
- Changed Turret Operator combat: is now an easy pool encounter
- Added SFX for enemies
- Changed Living Shield: now gets a new move and goes Bezerk when the Turret Operator dies
- Turret Operator now fires twice, then gains 1 Strength; Living Shield HP decreased from 70 to 55 (90 to 65 with Ascension); Living Shield damage changed from 15 (17) to 6; Living Shield now gains 6 Block every turn
- Moved to normal pool (from weak)
- Now has a single move + damage dealt increased from 6(7)x5 to 3(4)x5
- Reworked Turret Operator encounterChangeInternal playtestTurret Operator HP increased from 32-46 to 41-49ChangeInternal playtestTurret Operator now repeats two moves; First move is "Loading": gains 5 Block; Next move is "Unload!": deals 6x5 damage
- Added to the game
- Temporarily deprecated the Turret Operator fight
- Added Turret Operator enemy encounter
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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