Playtest notes 13 Feb 2025

Internal playtest113 entries51 content additions27 balance changes10 bug fixes8 wording fixes7 audio updates6 interface changes4 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

39 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

  • Re-added Heavy Blade card
  • Deprecated cards:
    • Pulverize
    • Seeing Red

Silent

  • Added new cards:
  • Reworked Shadowstep card
  • Deprecated cards:
    • Concentrate
    • Crippling Cloud
    • Die Die Die
    • Quicken
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Necrobinder

Regent

Colorless Cards

Ancients

  • Zlatir blessings are now all in one shared pool
  • Reworked Zlatir's Choice's Paradox blessing

Balance

Ironclad

Silent

Defect

Necrobinder

  • Changed Corpse Explosion card: is now a Darv Card
  • Nerfed Countdown card: Doom applied decreased from 6(9) -> 6(8)
  • Changed Lethality card: now applies to Osty's attacks in addition to yours
  • Buffed Reap card: damage increased from 23(29) -> 24(31)
  • Nerfed Reaper Form card: Doom decreased from 6(9) -> 4(5)

Regent

  • Buffed Manifest Authority card: Block gain increased from 8(11) -> 9(11)
  • Buffed Black Hole card: damage increased from 7(9) -> 8(11)
  • Buffed Kingly Kick card: damage increased from 21(27) -> 23(29)
  • Buffed Kingly Punch card: damage increased from 7+3(4) -> 8+4(7)
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Colorless Cards

  • Changed Scrawl card: rarity increased from Uncommon -> Rare

Enemies

  • Changed Ceremonial Beast: Plow move's Dexterity decrease decreased from -1 -> -2
  • Changed Bowlbug encounter: reworked Egg and Goop Bowlbug movesets
  • Nerfed Mechaknight: no longer has the Vanguard power
  • Buffed Slithering Strangler: HP increased from 44(44)-46(46) -> 53(54)-55(56)
  • Buffed Soul Nexus: now gains additional damage on all three of its moves

Events

Multiplayer

  • Dead players now revive with 1HP after combat ends
  • Multiplayer scaling adjusted to be harder
    • In addition to being multiplied by player count, additional scaling is now applied on top of enemy HP, block, and power amount. This scaling goes up based on the Act index.
  • Certain powers are now scaled specially: Artifact, Slippery, Plating, and Buffer

Art

  • Added portrait art for Tyranny card
  • Updated portrait art for various Ironclad cards
  • Added beta portrait art to various cards
  • Implemented new Vine Shambler vine attack VFX

User interface & experience

  • Tezcatara's Ember blessing now displays Eternal hovertip
  • Visual feedback has been added for when a card play is duplicated by an effect like Duplication Potion

Multiplayer

  • A targeting line is now shown when another player is targeting a card or potion
  • Added an icon next to remote players indicating the screen they are looking at
  • Console and reaction wheel now only open if you're not already focused on an edit control
  • Other players can now see which card, relic, or potion you are hovering over

Audio

Wording

  • Renamed Shiny Strike -> Polish
  • Eternal keyword now clarifies that it also prevents transforming
  • Fixed capitalization in Orobas' Venom Discovery title
  • Pact's End card now correctly says "all enemies"
  • Scroll of Biting power wording improvements
  • Tangled power and corresponding Entangled affliction wording improvements
  • Tea Master Event's "Tea of Shame" choice now has its own description
  • Thieving Hopper encounter Run History wording changed from Thieves -> Thief

Bug fixes

Ironclad

  • Shockwave card art has now been correctly implemented

Potions & Relics

  • Ruby Earrings relic now properly generates Uncommon and Rare card rewards

Enemies

  • Fixed an error with Rampart power's description that caused its hovertip not to display

Events

  • Tinker Time event's "Speed" choice no longer incorrectly claims to add Innate when creating a Power

General

  • Fixed an issue where creating a card and attempting to add it to a full hand would leave the discard pile's displayed count inaccurate
  • It is no longer possible for the Merchant to restock duplicate items when you have The Courier relic

Multiplayer

  • Exiting a multiplayer run and starting a new one no longer causes a black screen at first combat
  • Feel No Pain power now only triggers for your own card plays in multiplayer
  • Launching multiplayer after quitting mid-single player combat no longer immediately cause a divergence
  • You can no longer remove multiple cards in multiplayer during a lag spike
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