Flyconid
MonsterHealth
48/52 HPAny number from 47 to 49, rolled when the fight starts. From 51 to 53 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Shroom and Slime fight, 1 in 12 from the normal pool. the Overgrowth Flora fight, 1 in 12 from the normal pool.
See fight
Part of
Shroom and Slime fightOne of its opening enemies. Also in the Overgrowth Flora fight.

8/9
2Frail
48/48/52/52Flyconid
8/9
2Frail
11/12
2Vulnerable
8/9
2Frail
11/12
1st Encounter ·Turn 1
How to beat Flyconid
Its damage is low. The debuffs are the point.
Vulnerable Spores is the turn to fear: it makes the slimes or the Snapping Jaxfruit beside it hit half again as hard, and the cooldown means it comes around at most every fourth turn.
Frail cuts your Block by a quarter for two turns, so answer Frail Spores by attacking rather than by over-blocking.
Kill Flyconid before the bigger hitters if their damage is what threatens you. Otherwise kill the small slimes first to shrink the number of incoming hits.
Notes
- Overgrowth normal enemy, 47 to 49 HP (51 to 53 at Ascension 8+).
- It appears in Shroom and Slime with Leaf Slime (M) and Twig Slime (M), and in Overgrowth Flora with Snapping Jaxfruit.
- Its spores change color to show which debuff is coming.
Changes by version
- Fixed Flyconid spore effect lingering when its attack is interrupted
- Fixed Flyconid spore effect lingering when its attack is interrupted
- HP changed from 47(49)-52(53) to 47(51)-49(53)
All 13 patch notes10 older
- Changed Act 1 - Overgrowth: no longer has a weak version of the Flyconid fight
- Made Flyconid bigger
- Added SFX for enemies
- Flyconid now has different color VFX depending on whether or not he is applying Vulnerable or Frail
- Flyconid no longer missing SFX when it damages the player
- Reworked Flyconid
- VFX for Fuzzy Wurm Crawler and Flyconid no longer can get stuck
- HP increased from 44-49 to 49-53
- Now always attacks on turn 1
- Changed Flyconid
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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