Shroom and Slime

Fight
Fight
Monster room in Overgrowth1 in 12 from the normal pool, equal odds
Health
48/52 HPFlyconid 47 to 49, rolled when the fight starts. From Ascension 8: 51 to 53. Plus a random pick on top.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Mushroom or Slimes fight
Random pick

Lineup 1 ·Turn 1 of 12

How to beat Shroom and Slime

Flyconid plus a slime

  • Flyconid: 47 to 49 HP, beside one random medium slime.
  • Leaf Slime: 32 to 35 HP. Alternates Sticky Shot, 2 Slimed, with Clump Shot for 8.
  • Twig Slime: 26 to 28 HP. Opens with Sticky Shot, 1 Slimed, then rolls between that and Pokey Pounce for 11.
  • The Flyconid rolls among Vulnerable Spores, 2 Vulnerable, Frail Spores, 8 damage plus 2 Frail, and Smash for 11, with the spore moves rate-limited.

Kill the slime first

  • Kill the slime first: it has less HP, and every turn it lives is more Slimed in your deck.
  • The Flyconid's debuffs are its real damage: Vulnerable turns its 11 Smash into 16 and Frail takes a quarter off your card Block.
  • Vulnerable Spores deals nothing, so attack on that turn and hold Block for the two after it.

At higher Ascension

  • Ascension 8+: HP is 51 to 53, 33 to 36 and 27 to 29.
  • Ascension 9+: Frail Spores deals 9, Smash 12, Clump Shot 9 and Pokey Pounce 12.

Where it appears

The Flyconid also appears in Overgrowth Flora; the slimes are in Swarm of Slimes, Group of Slimes and Strangler and Friend.

Purchase today
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