Shroom and Slime
FightFight
Monster room in Overgrowth1 in 12 from the normal pool, equal odds
Health
48/52 HPFlyconid 47 to 49, rolled when the fight starts. From Ascension 8: 51 to 53. Plus a random pick on top.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Mushroom or Slimes fight
Random pick
One of Leaf Slime (M) / Twig Slime (M)

×22Slimed
8/9
8/9
2Frail
11/12
2Vulnerable
8/9
2Frail
11/12
Slimed
11/12
Slimed
8/9
2Frail
11/12
2Vulnerable
8/9
2Frail
11/12
Lineup 1 ·Turn 1 of 12
How to beat Shroom and Slime
Flyconid plus a slime
Flyconid: 47 to 49 HP, beside one random medium slime.
Leaf Slime: 32 to 35 HP. Alternates Sticky Shot, 2 Slimed, with Clump Shot for 8.
Twig Slime: 26 to 28 HP. Opens with Sticky Shot, 1 Slimed, then rolls between that and Pokey Pounce for 11.
The Flyconid rolls among Vulnerable Spores, 2 Vulnerable, Frail Spores, 8 damage plus 2 Frail, and Smash for 11, with the spore moves rate-limited.
Kill the slime first
Kill the slime first: it has less HP, and every turn it lives is more Slimed in your deck.
The Flyconid's debuffs are its real damage: Vulnerable turns its 11 Smash into 16 and Frail takes a quarter off your card Block.
Vulnerable Spores deals nothing, so attack on that turn and hold Block for the two after it.
At higher Ascension
- Ascension 8+: HP is 51 to 53, 33 to 36 and 27 to 29.
- Ascension 9+: Frail Spores deals 9, Smash 12, Clump Shot 9 and Pokey Pounce 12.
Where it appears
The Flyconid also appears in Overgrowth Flora; the slimes are in Swarm of Slimes, Group of Slimes and Strangler and Friend.

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