
Slimed
Status
1
Draw 1 card.
Exhaust.
Exhaust.

Slimed+
Status
1
Draw 1 card.
Exhaust.
Exhaust.
Slimed
Status
Draw 1 card.
Exhaust.
Exhaust.
Draw 1 card.
Exhaust.
Exhaust.
Unlike most Statuses it can be played: for 1 Energy it draws 1 card and exhausts. If you leave it in hand it does nothing and is discarded at end of turn, so it comes back later in the fight. It is added by Gunk Up on your side and by slime enemies such as Leaf Slime (M) and Slimed Berserker on theirs.
Type
Status
Cost
1 Energy
When to take Slimed
Play it when you have spare Energy and nothing better to do, since that clears it from the fight for good. Otherwise it costs nothing to hold.
Cards that synergize with Slimed

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack deals 5 to every enemy when you create one.Whenever you create a Status, deal 5 damage to ALL enemies.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns it into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts it for 8 damage.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 the first time you draw one each turn.The first time you draw a Status each turn, draw 2 cards.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure channels a random orb when you create it.Whenever you create a Status, Channel 1 random Orb.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain pays 3 Block when it exhausts.Whenever a card is Exhausted, gain 3 Block.
Changes by version
- Gunk Up no longer animates Slimed twice
- Chnaged Leaf Slime: Slimed cards given increased from 2 to 3 once again
- Nerfed Medium Slimes: now give 1 less Slimed card (i.e. Twig gives 1, Leaf gives 2)ChangeInternal playtestSlimed Status card now draws a card when playedDamageInternal playtestTongue Lash damage increased from 15 to 18 and Slimed cards given decreased from 3 to 1
All 5 patch notes2 older
- Twig Slime no longer applies Slimed
- Update Slimed card portrait
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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