
Frantic Escape
Status
1
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Increase Sandpit by 1.
Increase the cost of this card by 1.

Frantic Escape+
Status
1
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Frantic Escape
Status
Source: this Status is created by The Insatiable.
Sandpit: its opening move puts 4 of it on the boss and shuffles 6 copies into your piles, 3 in the draw pile and 3 in the discard pile.
Removal: it drops by 1 at the start of each enemy turn, and when it is removed you and Osty are killed outright.
Cost: playing a copy raises Sandpit by 1 and then raises that copy's own cost by 1, so each copy costs 1, then 2, then 3 for the rest of the fight.
No upgrade: it cannot be upgraded and random card generation never produces it.
Type
Status
Cost
1 Energy
Target
Yourself
When to take Frantic Escape
You never draft it, you manage it: count the turns to kill the boss and keep just enough copies played to hold Sandpit above that. Use fresh copies at cost 1 before replaying at cost 2.
Cards that synergize with Frantic Escape

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns copies in hand into Fuel, Flak Cannon Exhausts them for damage, and Iteration draws 2 cards the first time you draw one each turn.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonCompact turns copies in hand into Fuel, Flak Cannon Exhausts them for damage, and Iteration draws 2 cards the first time you draw one each turn.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationCompact turns copies in hand into Fuel, Flak Cannon Exhausts them for damage, and Iteration draws 2 cards the first time you draw one each turn.The first time you draw a Status each turn, draw 2 cards.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind converts them into Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Rules and timing
Each play raises its own cost by 1 for the rest of the combat. Excluded from random card generation in combat.
Changes by version
- Ambush, Frantic Escape, and Kingly Kick cards now have proper energy icons in their descriptions
- Added portrait art for various cards
- Improved Frantic Escape card wording
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













