The Insatiable
BossHealth
321/341 HPAlways 321. 341 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
HiveBoss, alone, 1 in 3 from the boss pool.


4Sandpit
×66Status
321/321/341/341The Insatiable
4
4Sandpit
×66Status
8/9×2
28/31
2/3Strength
8/9×2
4
4
4
4
2/3
4
2/3
4
2/3
4
2/3
4
4/6
4
4/6
Turn 1
How to beat The Insatiable
Timer: four turns after Liquify Ground before the counter hits zero, so it is 321 HP in four turns or a plan to buy time.
Frantic Escape: each one played adds one turn. Spread plays across the six copies, since each copy's cost climbs on its own. Half start in your draw pile, so draw and shuffles decide when you can pay.
Block the Bite, which rises with every Salivate, and let the small Thrash hits through if the energy buys damage instead.
Killing it removes Sandpit harmlessly.
Notes
- HP is fixed at 321 (341 at Ascension 8+). Hive boss.
- The Sandpit kill fires only if boss and target are both alive when the power is removed.
- In multiplayer each player gets their own Sandpit and six cards.
- The compendium's Devour entry is the finishing animation, not a move.
Changes by version
- Poison now always procs before The Insatiable tries to eat you
- Added alternate Phobia Mode visuals
- Interrupting Insatiable's Salivate move no longer makes sand VFX continuously play
All 17 patch notes14 older
- Adjusted hitbox and position
- Fixed issue with The Insatiable sometimes not playing its roar animation
- Fixed Insatiable BGM win transition
- You can no longer use Lizard Tail relic to survive The Insatiable eating you
- Changed The Insatiable
- Changed The Insatiable
- Added new SFX and background music for The Insatiable
- Thrash move damage changed from 6(7)x3 to 8(9)x2
- Osty and Necrobinder are now both properly pulled towards The Insatiable
- CPU to GPU VFX conversion for Insatiable and Tezcatara
- The Insatiable and Regent particles no longer render on top of Game Over screen
- Added artArtInternal playtestAdded a player-eating animation for The Insatiable
- The Insatiable combat background now has various tree stumps and some extra sandy VFX
- Changed enemy name from "Antlion" to "The Insatiable"NerfInternal playtestNerfed The InsatiableArtInternal playtestAdded animations for The Insatiable
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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