Playtest notes 10 Oct 2024

Internal playtest54 entries18 content additions14 bug fixes9 balance changes7 art updates5 interface changes1 wording fix

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

22 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

  • Deprecated Reckless Charge, Clothesline, Immolate, and Power Through cards
  • Added Crimson Mantle, Unmovable, Conflagration, Fight Me, Winged Jump, Pulverize, Colossus, and Veteran cards
  • Added Brimstone relic from StS1
  • Reworked Grapple:
  • Skill - Common - 1
  • "Apply 2(3) Vulnerable. Enemy loses 1 Strength this turn for each Vulnerable it has."
  • Reworked Stomp:
  • Attack - Common - 1
  • "Deal 7(10) damage to ALL enemies. Free to play if you have played 2+ Attacks this turn."
  • Reworked Bully:
  • Attack - Uncommon - 0
  • "Deal 4 damage. For each Vulnerable on the enemy, deal 2(4) additional damage."
Keep reading58 more words

Potions & Relics

  • Added Cursed Key and Girya relics from StS1
  • Reworked Planisphere - "Whenever you enter a ? room, heal 3 HP."

Ancients

  • Added Medicinal Pouch Neow relic
  • Added Monochrome Neow choice
  • Reworked Neow's Hunger choice: "Enemies in Boss rooms have 30% less HP."
  • Reworked Tanx Whistle relic: "Stun an enemy and deal 100 damage."

Balance

Ironclad

  • Nerfed Blood Wall: Block lowered from 16(20) ➝ 15(20)
  • Buffed Cinder: increased damage from 14(20) ➝ 15(20)
  • Changed Demon Form: rarity increased from Rare ➝ Legendary
  • Changed Entrench: reverted to its previous version; cost is now 2(1), no longer increases block on upgrade
  • Changed Evil Eye block from 7(10) ➝ 8(11)
  • Buffed Rampage: damage increased from 8+5(8) ramp ➝ 9+5(9) ramp
  • Buffed Searing Blow: initial damage increased from 12(16) ➝ 16(20)
  • Buffed Setup Strike: damage increased from 7(10) ➝ 8(11)
  • Buffed Unrelenting: damage increased from 10(15) ➝ 11(17)

Art

User interface & experience

  • Made adjustments to hovertips
  • No longer show Ascension 0 when hovering character portrait in topbar
  • The power amount shown below the health bar for Poison and Doom is now white instead of red
  • Updated event option title, description, and button animation
  • You can no longer skip opening chests (unless you have Cursed Key relic)

Wording

  • Dismantle card now says "enemy" instead of "target"

Bug fixes

Colorless Cards

Potions & Relics

  • Egg relics now upgrade immediate cards on same reward screen

Enemies

  • Burrowing Bug now stays Dizzy if Burrow is cleared by Thorns
  • Enemies killed by Perfect Reflection+ no longer perform their moves

Events

Misc

  • Fixed an issue that was causing occasional hardlocks when starting a new run
  • Adjusted placement of unplayable crossout UI asset on cards
  • Player can now scroll again once after exiting peek mode
  • Fixed CharStats and CardStats not loading into ProgressSave
  • Fixed map legend hovering persisting between map toggles
  • Fixed status intent loc pluralization
  • Fixed the potions full UX animation
  • Merchant card removal hovertip now goes away if you back out of card removal
  • Rigid enchantment no longer shows incorrect value with Dexterity/Shadowmeld
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