
Planisphere
Uncommon
Whenever you enter a ? room, heal 5 HP.
Each time you enter a map point marked ?, you heal 5 HP, whatever the room turns out to be: an event, a fight, a shop or a chest. It reads the map point type, not the result, so an ambush still heals you as you walk in. It stops being offered from the Act 3 treasure chest onward (total floor 41 solo, 38 in multiplayer). Uncommon, 225 Gold.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Planisphere
Take it early and route through ?-rooms, since 5 HP each adds up to 15 to 25 HP an act with no Rest Site spent. It stops appearing after the Act 3 chest.
Relics that synergize with Planisphere
Juzu BraceletJuzu BraceletJuzu Bracelet removes normal fights from ? rooms, so you can take every one safely.Regular enemy combats are no longer encountered in ? rooms.
Winged BootsWinged BootsWinged Boots lets you reach ? rooms off your path.You may ignore paths when choosing the next rooms to travel to 3 times.
Meal TicketMeal TicketMeal Ticket is the same idea for shop rooms, and a ? that turns into a shop triggers both.Whenever you enter a shop room, heal 15 HP.
Changes by version
- Fixed Planisphere relic proccing twice in the Battleworn Dummy event
- HP gain increased from 4 to 5
- Changed Dragon Fruit and Planisphere relics: no longer appear after the Act 3 treasure chest
All 5 patch notes2 older
- Buffed Planisphere relic
- "Whenever you enter a ? room, heal 3 HP."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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