Battleworn Dummy event art, Slay the Spire 2

Battleworn Dummy

As you approach, it begins to rumble and fizzle and lights up brilliantly!

“BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME!
CHOOSE A SETTING OR FACE LETHAL HUMILIATION.
Here are the options:”

After the terrifying message, the dummy carefully reads out detailed instructions.

What do you choose?
“YOU PASS THE TRAINING!
YOU ARE NOW EQUIPPED TO DEFEND THIS FACTORY AGAINST INTRUDERS!! BE SURE TO HYDRATE AFTER TRAINING SESSIONS!”
FightBattle Friend V2.0 150 HP
FightBattle Friend V3.0 300 HP
Co-op voteOne vote is drawn, applies to all

What you can obtain

Relic
RandomChoice: Setting 3
Potion
RandomChoice: Setting 1
Upgrade
2 random cardsChoice: Setting 2

Where it appears

How ? rooms roll ›

What each choice does

Setting 1

Fight a 75 HP dummy. Procure 1 random Potion.

PotionRandomFightBattle Friend V1.0 75 HP

Setting 2

Fight a 150 HP dummy. Upgrade 2 random cards.

Upgrade2 random cardsFightBattle Friend V2.0 150 HP

Setting 3

Fight a 300 HP dummy. Obtain a random Relic.

RelicRandomFightBattle Friend V3.0 300 HP

Which option to take

  • Failing costs nothing but the event, so pick the highest setting you have a real shot at.
  • 75 in three turns is trivial for any deck; 150 needs about 50 damage a turn, which most Act 3 decks manage; 300 needs a strong scaling or burst opening.
  • A relic beats two upgrades, which beat a potion, so gamble upward rather than settling.

After the fight

What the game says2 replies

If you win

“YOU PASS THE TRAINING!
YOU ARE NOW EQUIPPED TO DEFEND THIS FACTORY AGAINST INTRUDERS!! BE SURE TO HYDRATE AFTER TRAINING SESSIONS!”

If you lose

“YOU ARE WEAK!!
HUMILIATION HAS BEEN ADMINISTERED!”The dummy is silent for a moment and—“Choose a lower setting next time. Have a nice day.”

How it plays

The three settings

  • All three settings start the same fight against a dummy that never attacks: 75 HP on Setting 1, 150 on Setting 2, 300 on Setting 3 (multiplied per player in co-op).
  • It carries a 3-turn timer that ticks at the end of each enemy turn; at the end of your third turn it escapes, the defeat page shows and you get nothing.
  • The fight itself gives no gold or card rewards.

Rewards by setting

  • Setting 1: a random potion from your character's pool plus the shared pool.
  • Setting 2: upgrades 2 random upgradable cards on the spot.
  • Setting 3: the next relic from your relic pool, exactly like an elite drop.

Changes by version

  1. 2 Jul 2026Bug fixPlanispherePlaytest
    Fixed Planisphere relic proccing twice in the Battleworn Dummy event
    Bug fixForbidden GrimoirePlaytest
    Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
  2. 18 Jun 2026Bug fixv0.107.1
    Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
  3. 21 May 2026Bug fixBeta branch
    You no longer get rewards from the Battleworn Dummy event after saving and quitting
All 18 patch notes15 older
  1. 26 Apr 2026Bug fixBeta branch
    Fixed softlock if you somehow die in the Battleworn Dummy event fight
  2. 26 Mar 2026Bug fixBeta branch
    Fixed timing-related state divergence when entering Battleworn Dummy event
  3. 18 Dec 2025NerfInternal playtest
    HP values lowered at all settings
  4. 11 Sep 2025ChangeInternal playtest
    Weak and medium modes have less HP
  5. 21 Aug 2025TextInternal playtest
    Updated text
  6. 6 Feb 2025ChangeInternal playtest
    No longer appears in multiplayer
  7. 30 Jan 2025ChangePoisonDoomInternal playtest
    Now takes its last turn before the turn limit is up, allowing it to be killed on the last turn by Poison or Doom
  8. 16 Jan 2025Bug fixDense VegetationInternal playtest
    If you enter an encounter that is part of an event (like Dense Vegetation or Battleworn Dummy) as one of your first three encounters in an act, it will no longer be counted towards your three "weak" encounters in that act
  9. 5 Dec 2024AddedInternal playtest
    Added new Battleworn Dummy event
  10. 8 Sep 2023ArtInternal playtest
    Updated event art
  11. 1 Sep 2023ArtInternal playtest
    Battleworn dummy event, and exterminate and squash card update
  12. 25 Aug 2023Bug fixThe DefectInternal playtest
    Defect now starts with orbs during Battleworn Dummy event
  13. 19 May 2023Bug fixInternal playtest
    Battleworn dummy option 2 now shows upgraded cards
  14. 5 May 2023ChangePoisonDoomInternal playtest
    Battleworn Dummy event will now count as a win if you kill it with Poison or Doom on it's last turn
    ChangeInternal playtest
    Battleworn Dummy now shows a sleep intent instead of no intent for it's blank turns
  15. 9 Feb 2023Bug fixInternal playtest
    Fix Battleworn Dummy event

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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