Setting 1
Fight a 75 HP dummy. Procure 1 random Potion.
PotionRandom
FightBattle Friend V1.0 75 HP
FightBattle Friend V1.0 75 HP
FightBattle Friend V1.0 75 HP
FightBattle Friend V2.0 150 HP
FightBattle Friend V3.0 300 HP
Co-op voteOne vote is drawn, applies to allFight a 75 HP dummy. Procure 1 random Potion.
FightBattle Friend V1.0 75 HPFight a 150 HP dummy. Upgrade 2 random cards.
FightBattle Friend V2.0 150 HPFight a 300 HP dummy. Obtain a random Relic.
FightBattle Friend V3.0 300 HPIf you win
If you lose
All three settings start the same fight against a dummy that never attacks: 75 HP on Setting 1, 150 on Setting 2, 300 on Setting 3 (multiplied per player in co-op).
It carries a 3-turn timer that ticks at the end of each enemy turn; at the end of your third turn it escapes, the defeat page shows and you get nothing.
The fight itself gives no gold or card rewards.
Setting 1: a random potion from your character's pool plus the shared pool.
Setting 2: upgrades 2 random upgradable cards on the spot.
Setting 3: the next relic from your relic pool, exactly like an elite drop.Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.