Battle Friend V2.0

MonsterEvent fight
Ascension does not change its numbers
Health
150 HPAlways 150.
Gold
0 goldThis fight pays no gold.
Found in
Glorythe Battleworn Dummy fight, reached through Battleworn Dummy.
See fight
Part of
Battleworn Dummy fightA possible random pick in it.
Starts with
Battle Friend V2.0150/150Battle Friend V2.0Time Limit3

Turn 1

How to beat Battle Friend V2.0

  • Setting 2 means 150 damage in three turns, an average of 50 a turn.
  • A deck that only chips for 25 to 30 a turn will fall short.
  • Take this tier when you have a real damage engine: a few points of Strength behind multi-hit attacks, a Vulnerable source played on turn one, or a burst turn worth 80 or more.
  • Block is wasted here.
  • Weigh the prize against the 75 HP setting: two random upgrades are usually worth more than one potion, but only if you can actually finish.

Notes

What it is

  • V2.0 is the middle tier of the Battleworn Dummy event in Glory: a rumbling dummy offers three settings and starts the Battleworn Dummy combat with the matching Battle Friend at 75, 150 or 300 HP.

The three rewards

  • Setting 2 upgrades two random cards in your deck that can still be upgraded, fewer if fewer qualify.
  • Setting 1 gives a potion, and Setting 3 a relic.
  • The combat itself gives no gold and no card reward, and losing to the clock only ends the event with its defeat text.

Scaling

  • The 150 HP does not change with Ascension; in co-op it is scaled up by the player count and the act's multiplayer factor.
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